Team Selection: Randomized order
Role: Create a Custom Coach
Advance: 48 Hours
Difficulty: All-Madden
Quarter Length: 7 minutes
Play Style: Sim
Injuries: On
Coach Firing: On
Dev Regression: On and will not be manually adjusted
GOTW: Prime time games according to Madden schedule
Super Bowl Winner can choose one existing player (not incoming rookie) to become a XF for the following season.
GOTW Rewards:
A.) Winning and covering the spread will get you +2 to a non-physical* attribute with a cap of 95 and +2 to any attribute (speed and acceleration capped at 92 for RBs, WRs, DBs and capped at 88 for QBs, TEs, LBs, DL)
B.) If the favored team wins, but doesn’t cover the spread, the +2 and +2 will be split between the two teams.
C.) Pick the spread correctly and earn +2 non-physical* with a cap of 95
*Physical attributes are speed, agility, acceleration, change of direction, strength, and throw power
If any of the rules below are broken or are about to be broken:
1. Pause the game and dm your opponent to inform him of the situation and reach a solution (ie change of possession, score, etc.) if possible.
2. If opponent resumes the game without responding to your dm or resolving the issue, you are permitted to immediately quit the game.
3. Provide evidence of your opponent cheating to the commissioner team. The game will likely be a force win for the non-cheating user, but may differ depending on the situation and proof provided.
a. Failure to provide evidence will subject you to penalties.
League Rules
1. Contact your opponent within first 24 hours following advance. If no contact is made and a time isn’t scheduled within first 24 hours it will be subject to a fair sim.
2. Missing a scheduled time by more than 15 minutes will be a force loss. Failing to provide a window of time when asked will also be subject to force loss. RESPECT EVERY USER’S TIME.
3. No trading with CPU teams
4. 3 force losses in a season (excluding vacations) and you will be replaced
5. Custom playbooks are allowed
6. No YouTube glitches.
7. No quitting. Conceding must be agreed to by both users. Quitting will result in immediate boot.
8. 4th Down Rules (Fake FG and Fake Punt count)
a. 1 Coach’s decision to go for it on 4th down regardless of field position and yards to gain
b. You may go for it if:
i. It is 4th and 1 or less
ii. It is 4th and Goal
iii. 4th and 2 or less in opponent’s territory
iv. Trailing by 3+ scores in the 3rd quarter
v. 4th Quarter and Overtime is a free for all
c. Any situation not listed above must result in a punt or field goal
9. Chewing clock is only allowed last 2 minutes of each half
10. Must rush 3 defenders at all times. QB Spy does not count as a rusher, but QB Contain does.
11. Sub LB must be a true safety or linebacker. No moving corners to safety to put at Sub LB.
a. 1st offense will be a warning and player must be removed from the depth chart
b. 2nd offense will lead to the player being edited to 0 speed and never restored
12. Position changes that are not allowed:
a. WR to TE
b. WR/RB to QB
c. DB to LB
d. CB to Safety
e. LB to DB
f. WR to RB or RB to WR
13. Trash talk is fine, but attacks on family or posting pictures from personal pages will not be tolerated. Racial comments/jokes are an automatic boot
14. GOTW must be streamed by at least one participant for particpants to be eligible for rewards.
15. All playoff games must be streamed by Away team.
a. If Away team can’t stream Home team should.
b. Failure to stream will elad to loss of draft pick or a key player’s attributes being reduced.
16. If you have a Dev game that ends up being a force win or CPU game, we will push the scenario to your next user game. You must take a picture of the scenario for this to happen.
a. In a fair sim situation, you must prove that you put effort into scheduling.
STREAMING INCENTIVES
1. 12 streams = +2 non-physical* (cap of 95) and +1 to any attribute (speed and acceleration capped at 92 for RBs, WRs, DBs and capped at 88 for QBs, TEs, LBs, DL)
2. 15 streams = +2 non-physical* (cap of 95) and +1 to any attribute (speed and acceleration capped at 92 for RBs, WRs, DBs and capped at 88 for QBs, TEs, LBs, DL)
3. Force wins count as streams. Rewards can be redeemed right away when they are earned.
*Physical attributes are speed, agility, acceleration, change of direction, strength, and throw power
BOUNTY GAMES
-Start Week 15 of Regular Season
-Team with losing record and at least 70% of games played vs a team currently in the Playoff Picture according to Madden
-Game must be streamed by at least one user for either to be eligible for rewards.
If underdog wins, reward is the same as GOTW plus stealing a superstar dev from opponent. (Favored team chooses who to drop from superstar to star, underdog chooses who to bump from normal or start to superstar)
If favored team wins and covers the spread, rewards will be the same as gotw.