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Going forward dev text scenarios will be turned off. Dev text have been seen as a way for somoene to spam that player and both the team with a dev text and the opponent Dev upgrades going forward will be given out at week 9 and week 17. Devs will be given on based on season stats up until that period. Devs will be based on gameplay and seasonal stats, however players who are spammed will not be given any dev upgrade. For example wide receivers who have majority number of catches will be automatically eliminated from dev upgrades and Running backs with high number of touches compared to other players on team will alos be eliminated from contention of dev upgrade. User must also stream 40-50% of games to eligible for the dev upgrade. Passing ratio will also be considered when looking at qbs and wrs dev increases.
1. Over the past several weeks we have noticed some users are abusing Gun bunch (any bunch) and Gun tight (any tight) formations on the offensive side of the ball and on the defensive side of the ball Nickel 3-3-5. We all know what nickel 3-3-5 is and why it is used so heavily in MUT. We know madden is not a perfect game and some things are broken compared to others but we are a SIM league and want to stop these abusing tendencies that user are having. Staying in the same formation all game or quarter is not allowed and considered as abusing that formation. If we see this we will place users on probation and force them to stream with no point going to the store. We will also DRASTICALLY change play cool down and play limit. We are all here to have fun and have a sim style league and constantly staying in these formation is not sim at all.
2. We have been giving DM warnings about this but going forward if we continue to see users snaping the ball and sprinting for a qb run this will result in official warnings and suspensions. Snap and Sprints are MUT cheese and everyone knows this.
3. We continue to see some users doing the same adjustments on the defensive side of the ball: Pinching and or pressing, every play and we have said we do not constantly allow the same adjustments to be made on defensive. WE WANT EVERYONE TO MIX UP THEIR DEFENSIVE PLAY CALLING. NFL teams do not press their CBs or pinch their DLine every play. We did not think we would have to say this but DO NOT CONSTANTLY STAY IN MAN COVERAGE OR MAN BLITZ MIX THE CALLS UP and FORMATIONS.
4. In regards to the statement made on 12/4 regarding pass catchers being spammed, we would like for everyone to have a balance of who is getting the ball. WE DO NOT CARE ABOUT DEV TEXT OR STAT PADDING. Below are some examples of what we would NOT like to see.
We will be introducing the Retribution store where with points you will be able to earn some rewards. No double dev upgrades in the same season. LIMIT ONE ATTRIBUTE BOOST TO PLAYER EACH SEASON. When attribute boost is bought it must go on one player. The following are ways you can earn points to use for rewards:
Stream: 1 Point
Correct GOTW pick: 3 Points
Winning GOTW: 6 Points
Interviews/Pressers graded 1-3: 15 - 25 Points (ONLY 1 PER MADDEN WEEK)
Articles 9 - 15 Points
Graphics: 15 - 25 Points
Predicting all Division champs: 25 Points
Pre-season Super bowl Pick: 60 Points
Perfect Playoff Bracket: 50 Points
Highlight: 1 point (every 3 highlight)
Devs are limited to:
4 Star Dev upgrade
1 SS/XF Dev upgrade
(per madden season)
Interview (2 ways):
- One way is you can stream just anything and have a interviewer and interviewee in a party with audio and can interview each other
- The other is you can have people dm you questions mid game or have you own ready and answer them post game on your stream with the mic on and answer the question as the coach.
Rewards are as followed:
8 Points (1 Attribute point)
Level 1 Agile Blocker (LB, RBF, PBF)
Level 1 Mauler Blocker (IMP, RBP, PBP)
Level 1 Balance Blocker (AWR, RBK, PBK)
9 Points (1 Attribute Point)
Level 1 Elusive Runner (JKM, Spin)
Level 1 Strong Runner (BTK, TRK, SFA)
10 Points:
Boost injury by 5 points
11 Points (1 Attribute Point)
Level 1 Possession catcher (CIT, CTH)
Level 1 Route runner (SRR, MRR, DRR)
Level 1 Physical receiver (REL, SPC)
12 Points (1 attribute)
Level 1 Explosive rusher( FMV PUR PMV)
Level 1 Run stopper (BSD PRC TAK)
15 points (1 attribute)
Level 1 Lock down(MCV, awr Catching)
Level 1 Hawk (ZCV tackle PRC)
Level 1 Pocket Passer (SAC, MAC, TUP)
Level 1 Improve Passer( BSK PLA TOR)
20 Points:
discipline trait (example big hitter) (drops open passes not available)
25 Points (3 Attribute points, max +2 stackable)
Level 2 Agile Blocker (LB, RBF, PBF)
Level 2 Mauler Bloker (IMP, RBP, PBP)
Level 2 Balance Blocker (AWR, RBK, PBK)
29 Points (3 Attribute points, max +2 stackable)
Level 2 Elusive Runner (JKM, Spin)
Level 2 Strong Runner (BTK, TRK, SFA)
30 Points:
Offensive Player Dev increase normal to star
Defensive Player Dev Increase normal to star
30 Points:
Contract extenison by 1 year (non 7/8 year deals and non first rd picks on rookie deals)
10% off base salary (non 7/8 year deals)
5% off signing bonus (non 7/8 year deals)
32 Points (3 Attribute points, max +2 stackable):
Level 2 Possession catcher (CIT, CTH)
Level 2 Route runner (SRR, MRR, DRR)
Level 2 Physical receiver (REL, SPC)
35 Points (3 Attribute points, max +2 stackable):
Level 2 Explosive rusher( FMV PUR PMV)
Level 2 Run stopper (BSD PRC TAK)
38 Points (3 Attribute points, max +2 stackable):
Level 2 Lock down(MCV, awr Catching)
Level 2 Hawk (ZCV tackle PRC)
Level 2 Pocket Passer (SAC, MAC, TUP)
Level 2 Improve Passer( BSK PLA TOR)
40 Points (5 Attribute points, max stackable to +2):
Level 3 Agile Blocker (LB, RBF, PBF)
Level 3 Mauler Bloker (IMP, RBP, PBP)
Level 3 Balance Blocker (AWR, RBK, PBK)
45 Points:
Contract Buyout
48 Points (5 Attribute points, max stackable to +2):
Level 3 Elusive Runner (JKM, Spin)
Level 3 Strong Runner (BTK, TRK, SFA)
50 Points
Star to SS OL dev upgrade
Defensive Regression Guard (protects Dev)
51 Points (5 Attribute points, max stackable to +2):
Possession catcher (CIT, CTH)
Route runner (SRR, MRR, DRR)
Physical receiver (REL, SPC)
55 Points
Offensive Regression Guard (protects dev)
20% off base salary (non 7/8 year deals)
15% off signing bonus (non 7/8 year deals)
55 Points (5 Attribute points, max stackable to +2):
Level 3 Explosive rusher( FMV PUR PMV)
Level 3 Run stopper (BSD PRC TAK)
58 Points
Star to SS OLB/DE dev upgrade
Star to SS CB dev upgrade
60 Points
Star to SS MLB dev upgrade
Star to SS DT dev upgrade
60 Points (5 Attribute points, max stackable to +2):
Level 3 Lock down(MCV, AWR Catching)
Level 3 Hawk (ZCV tackle PRC)
Level 3 Pocket Passer (SAC, MAC, TUP)
Level 3 Improve Passer( BSK PLA TOR)
65 Points
star to SS QB dev upgrade
45% off base salary (non 7/8 year deals)
35% off signing bonus (non 7/8 year deals)
70 Points
Star to SS RB dev upgrade
Star to SS WR/TE dev upgrade
Star to SS FS/SS dev upgrade
70 Points (7 Attribute points, max stackable to +3):
Level 4 Agile Blocker (LB, RBF, PBF)
Level 4 Mauler Bloker (IMP, RBP, PBP)
Level 4 Balance Blocker (AWR, RBK, PBK)
74 Points (7 Attribute points, max stackable to +3):
Level 4 Elusive Runner (JKM, Spin)
Level 4 Strong Runner (BTK, TRK, SFA)
75 Points
SS to XF DT dev upgrade
78 Points (7 Attribute points, max stackable to +3):
Level 4 Possession catcher (CIT, CTH)
Level 4 Route runner (SRR, MRR, DRR)
Level 4 Physical receiver (REL, SPC)
80 Points (7 Attribute points, max stackable to +3):
Level 4 Explosive rusher( FMV PUR PMV)
Level 4 Run stopper (BSD PRC TAK)
85 Points
SS to XF OLB/DE dev upgrade
SS to XF WR/TE dev upgrade
88 Points (7 Attribute points, max stackable to +3):
Level 4 Lock down(MCV, awr Catching)
Level 4 Hawk (ZCV tackle PRC)
Level 4 Pocket Passer (SAC, MAC, TUP)
Level 4 Improve Passer( BSK PLA TOR)
90 Points
SS to XF FS/SS dev upgrade
SSS to XF MLB dev upgrade
SS to XF CB dev upgrade
115 Points
SS to XF QB dev upgrade
SS to XF RB dev upgrade
135 Points (11 Attribute points, max stackable to +4):
Level 5 Agile Blocker (LB, RBF, PBF)
Level 5 Mauler Bloker (IMP, RBP, PBP)
Level 5 Balance Blocker (AWR, RBK, PBK)
139 Points (11 Attribute points, max stackable to +4):
Level 5 Elusive Runner (JKM, Spin)
Level 5 Strong Runner (BTK, TRK, SFA)
145 Points (11 Attribute points, max stackable to +4):
Level 5 Possession catcher (CIT, CTH)
Level 5 Route runner (SRR, MRR, DRR)
Level 5 Physical receiver (REL, SPC)
151 Points (11 Attribute points, max stackable to +4):
Level 5 Explosive rusher( FMV PUR PMV)
Level 5 Run stopper (BSD PRC TAK)
157 Points (11 Attribute points, max stackable to +4):
Level 5 Lock down(MCV, awr Catching)
Level 5 Hawk (ZCV tackle PRC)
Level 5 Pocket Passer (SAC, MAC, TUP)
Level 5 Improve Passer( BSK PLA TOR)