Long time PS4 online CFM looking for dedicated users.
• Season 1, week 1 (All teams intact/regular rosters)
• All-Madden (adjusted sliders)
• 48 - 72 hour advances
• 8 min. quarters (with run off)
• Rules for gameplay (https://www.daddyleagues.com/mnl/rules)
Open team(s):
•Bucs: https://www.daddyleagues.com/mnl/team/TB/depthchart
•Chargers: https://www.daddyleagues.com/mnl/team/LAC/depthchart
•Panthers: https://www.daddyleagues.com/mnl/team/CAR/depthchart
•Redskins: https://www.daddyleagues.com/mnl/team/WAS/depthchart
If you're interested in joining, comment here or send me a DM.
Long time PS4 online CFM with openings. We're in season 1, preseason week 1. We advance every 72 hours (48 depending on scheduling), play on All-Madden, 8 min. quarters (with run off), we have game play rules and use GroupMe to communicate.
The open teams are:
Bengals
Colts
Dolphins
Redskins
Cardinals
If you're interested in joining, comment here or send me on PM
MNL is a long standing Madden CFM that's been running since M15 that is currently in week 1 of Season 1. OS rosters were used and we use GroupMe to communicate, schedule games and keep up with the league news. The open team(s) are:
Raiders: http://daddyleagues.com/mnl/team/OAK/depthchart
The league site is posted below and the league rules can be found there and in our GroupMe chat. If you're interested, comment/send me on PM here.
MNL has openings. MNL is a long standing Madden CFM that's been running since M15. The open team(s) are:
Lions
Eagles
Bills
The league rules are linked below. If you're interested, comment/send me on PM here.
MNL has openings. MNL is a long standing, mature Madden CFM that is now in week 2 of season 4. We do regression differently in my league so players past 28 are still in their prime. All available team(s) have their Star players. The open team(s) are:
Packers: http://daddyleagues.com/mnl/team/GB/depthchart
Patriots: http://daddyleagues.com/mnl/team/NE/depthchart
Rams: http://daddyleagues.com/mnl/team/LA/depthchart
The league rules are linked below. If you're interested, comment/send me on PM here.
http://daddyleagues.com/mnl/rules
MNL has openings. We play 9 min. quarters on All-Madden (with adjusted sliders) and are in Season 3, week 14. All the open teams have their Star players. The open teams are:
MNL (Season 3, week 14)
Bengals: http://daddyleagues.com/mnl/team/CIN/depthchart
Jags: http://daddyleagues.com/mnl/team/JAX/depthchart
Sportsmanship & Disconnect
If an issue arises please DM (direct message) your opponent and/or an Admin. Please keep issues out of the main chat. Also, respect others in our chat room. Trash talking is fine but language such as name calling or racial slurs will not be tolerated by the moderators.
1. Do not run up the score. Once a user goes up 28 points, the user should run on every down, using the chew clock feature, except 3rd down in which case the user can pass to get a 1st down. This also applies to CPU games.
2. No stat padding/spamming - SPREAD THE BALL AROUND; this goes for the winning AND losing team. If the losing team ask their opponent to use the chew clock feature, we expect the losing team to use chew clock as well. This is an easy way to get player(s) from your team benched or for the user to get dropped from our league.
3. Please respect the ruling handed down by the admin team. If you have a disagreement, leave it in private (DMs). The last thing anyone wants is a huge mess on the main thread.
4. Streaming is mandatory. No complaints will be heard without video footage.
Disconnection and Desync Errors
In case of a disconnection or desync happening, depending on the score and time left in the game, the game can be subjected to a restart or have the game simulated.
Any violation(s) of the rule are subject to:
• Team player(s) suspension(s)
• User suspension
• User removal from the CFM
Trading Rules
1. All trades have to posted on the league site and be approved by the Trade Committee.
2. Offseason trades involving players for current year draft picks have to be posted and approved by both players involved 30 minutes before the upcoming Draft.
3. Players are not to trade with the CPU; ever.
4. Players are given three (3) player for player/draft pick trades while draft pick for draft pick trades are unlimited. Only draft picks for the current Draft can be traded for players; not future Drafts. Trades run throughout the entire season (Preseason, Regular Season and before the NFL Draft). Trades reset the following Preseason.
5. Each user may have no more than: two (2) first round draft picks and no more than four (4) total draft picks in the first 2 rounds. Each GM must also have at least four (4) total draft picks in each draft and no more than ten (10) total.
6. NFL players who can/can not be traded are:
• FA pick ups during the preseason and Regular Season or players previous traded; no player can be trade twice during the same season.
• Rookies can not be traded for one (1) season.
• Any players with a rating of 90+ overall and above in any scheme unless on the last year of their current contract.
• Players that are 32+ years old can be traded regardless of OVR.
7. Offering an UFA players a contract longer than 5 years is against the rules unless you're resigning a RFA players. Anyone caught signing UFA players to 6+ year deals will be forced to cut that player and eat that cap penalty.
8. Players can not drop any player(s) and then resign those same player(s) in order to get a smaller contract for any reason. That player has to clear waivers (1 day of being in FA).
9. Every player is allowed to pick up as many Free Agents (FA) as they want throughout the Regular Season.
• Team player(s) suspension(s)
• User suspension
• User removal from the CFM
League Commissioners:
• Remmsterr
• Ging3rattacks
• Ownage11579
By joining this league, you are agreeing to following the rules and accept any punishment handed down for breaking them. Please don't join until you have read and have an understanding of our league rules.
Gameplay Settings
• Custom Head Coach ONLY
• Quarter length: 9 minutes (with acceleration clock)
• Difficulty: All-Madden (With adjusted sliders)
• Kick Arc: Player preference
• Heat Seeker: Player preference
• Custom Playbooks: Player preference
Scheduling
• Preseason advances in 10 minute intervals.
• Regular Season advances are every 72 hours or earlier depending on scheduled games being completed (48 hours to schedule).
• Wildcard and Divisional rounds are 48 hour advances, Championship and Super Bowl are 24 hour advances.
All members must communicate with their opponent within 48 hours of the league advancing through DMs. The calendar in the GroupMe chat is used to post the time of your game. If you set a time to play an opponent and you're not going to be able to make it, let your opponent know so your opponent isn't sitting around waiting on you to not show up. If you don't notify in advance, you'll get the force loss. People have lives and things come, it takes just 2 minutes to reach out.
If your opponent doesnt respond to DMs, contact someone on the admin team. If you're going to be out of town, let an admin know and put your own team on AP.
Streaming and User v. CPU games (Only against AP user teams)
• Streaming your game is now mandatory; including against the CPU. The away team should stream the game. These rules do not apply for CPU games; the user will always stream.
• Super Simming you're game against the CPU is not allowed, players can chew clock anytime and all the rules still apply.
Game Play Rules (Offense)
1. Every player is expected to try to have around a 30:70 run to pass or pass to run ratio.
2. Mix up your play calling offensively. Plays like 4 verts and audibles like crossing routes, drags shouldnt be called back to back or abused.
3. No running up towards the line of scrimmage to bait defenders or hiking and immediately running out of the pocket towards the sideline.
4. Do not drop back 10 yards+ to scan for receivers.
5. Motioning players have to get set before the ball is snapped; auto motion plays are allowed.
6. Only 1 no huddle per drive. Players can use more than 1 no huddle during the 2 min. drill (2 min. remaining in the 2nd and 4th quarters) or if down by more than 21 points.
7. 4th down & Going for 2:
• Unless leading by 7 points or more, players are allowed to attempt a 4th down conversion when the distance is 3 yards (or less) and players are at or across the 50 yard line (arrowing pointing up) two (2) times per game. These attempts can not be used during the same possession.
• 4th down attempts during the 4th quarter are allowed when a player is down by 10 points or more and past their opponents 50 yard line or the Community suggest to do so.
• Players are allowed to attempt a 4th down conversion at any distance when in overtime.
Players can go for 2 instead of kicking the extra point FG when:
• Community Suggestion suggest to go for 2
• When going for the win instead of kicking the extra point to go into Overtime.
8. Fullback dives are not allowed on 4th down attempts.
9. Running a FB dive with a HB out of base formations (Strong/Weak-I, I-Formation) is not allowed.
10. The "Chew Clock" feature and manually chewing clock is only allowed when:
• Ahead by 28 points to avoid running up the score.
• To close out a game after the 2 minute warning of the 4th Quarter while ahead by more than 21 points or your opponent has no timeouts left.
• If the opponent gives the OK to chew clock.
11. Goal line formation on offense (includes QB sneak) and defense only used while in your opponent's Red Zone (at or past the opponent's 20 yard line).
Game Play Rules (Defense)
1. Defensive calls have to be switched bewteen man/zone every 4 plays. Sitting in zone defense all game is against the rules.
2. Quarters formation only allowed against 4 WR formations, prevent defense at the end of the 2nd and 4th quarters or 3rd and 11+ yards.
3. Players can manually move only one (1) defensive player presnap.
4. Players must rush three (3) defenders; QB curtains do count as rushers.
5. Nano blitzing is not allowed.
Game Play Rules (Special Teams/Depth Chart)
1. Players can only attempt an onside kick if:
• Down by 21+ points in the 2nd half.
• Every player is allowed one (1) surprise onside kick at the beginning of the 2nd half, one (1) fake FG & one (1) fake punt per season; including the playoffs.
2. Players can't run any players back to help block on punt returns or move your kickoff/punt returner at all until he has caught the ball.
3. Each team must have two (2) active QBs and three (3) active TE’s on their depth chart and only TEs can be listed as back up FBs on depth charts. Also, there is a 50 Players minimum by Week 1 of each Regular Season.
4.No team can have a WR set as a TE.
• Team player(s) suspension(s)
• User suspension
• User removal from the CFM
Positional changes are:
• Oline is interchangeable
• Defense Ends: Left, right, OLB or DT (Must be 280 pounds+)
• Defensive Tackles: Defensive End
• OLBs: Left, right, MLB or DE (must be 255 pounds+)
• MLB: ROLB or LOLB only
• CBs: Safety (Man coverage must 80 or lower unless 30+ years of age)
• Safety: Cornerback
Changes that are not allowed are:
• HB - FB
• WR - TE
• S - LB
Any position change not listed above requires a request.
Trading Rules
1. All trades have to posted on the league site and be approved by the Trade Committee.
2. Offseason trades involving players for current year draft picks have to be posted and approved by both players involved 30 minutes before the upcoming Draft.
3. Players are not to trade with the CPU; ever.
4. Players are given three (3) player for player/draft pick trades while draft pick for draft pick trades are unlimited. Only draft picks for the current Draft can be traded for players; not future Drafts. Trades run throughout the entire season (Preseason, Regular Season and before the NFL Draft). Trades reset the following Preseason.
5. Each user may have no more than: two (2) first round draft picks and no more than four (4) total draft picks in the first 2 rounds. Each GM must also have at least four (4) total draft picks in each draft and no more than ten (10) total.
6. NFL players who can/can not be traded are:
• FA pick ups during the preseason and Regular Season or players previous traded; no player can be trade twice during the same season.
• Rookies can not be traded for one (1) season.
• Any players with a rating of 90+ overall and above in any scheme unless on the last year of their current contract.
• Players that are 32+ years old can be traded regardless of OVR.
7. Offering an UFA players a contract longer than 5 years is against the rules unless you're resigning a RFA players. Anyone caught signing UFA players to 6+ year deals will be forced to cut that player and eat that cap penalty.
8. Players can not drop any player(s) and then resign those same player(s) in order to get a smaller contract for any reason. That player has to clear waivers (1 day of being in FA).
9. Every player is allowed to pick up as many Free Agents (FA) as they want throughout the Regular Season.
AFC East
Dolphins: 3 remaining
Patriots: 3 remaining
Bills: 3 remaining
Jets: 3 remaining
AFC West
Chargers: 3 remaining
Broncos: 2 remaining
Raiders: 3 remaining
Chiefs: 0 remaining
AFC North
Ravens: 3 remaining
Bengals: 2 remaining
Browns: 2 remaining
Steelers: 3 remaining
AFC South
Texans: 3 remaining
Jaguars: 3 remaining
Titans: 3 remaining
Colts: 3 remaining
NFC East
Redskins: 3 remaining
Cowboys: 2 remaining
Eagles: 3 remaining
Giants: 3 remaining
NFC West
Seahawks: 3 remaining
Cardinals: 3 remaining
Rams: 3 remaining
49ers: 2 remaining
NFC North
Packers: 3 remaining
Vikings: 3 remaining
Bears: 2 remaining
Lions: 3 remaining
NFC South
Buccaneers: 3 remaining
Panthers: 3 remaining
Falcons: 3 remaining
Saints: 3 remaining
All Trade Approval Request threads are to contain the following:
• Names of teams involved in the trade
• Player position and name
• Player age
• Player development (slow, average, fast, star)
• Player overall rating (By highest scheme)
• Player cap penalty
EX:
Patriots trade:
QB Tom Brady
Ovr: 99
Age: 38
Development: Star
Cap Penalty: $6.00M
Packers trade:
QB Aaron Rodgers
Ovr: 99
Age: 31
Development: Star
Cap Penalty: $33.25M