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Gameplay Rules - by Remmsterr on 2017-03-02 22:30:54
Remmsterr on 2017-03-02 22:30:54
404 Posts
Since 10 years ago

League Commissioners:
• Remmsterr
• Ging3rattacks
• Ownage11579


By joining this league, you are agreeing to following the rules and accept any punishment handed down for breaking them. Please don't join until you have read and have an understanding of our league rules.


Gameplay Settings

• Custom Head Coach ONLY
• Quarter length: 9 minutes (with acceleration clock)
• Difficulty: All-Madden (With adjusted sliders)
• Kick Arc: Player preference
• Heat Seeker: Player preference
• Custom Playbooks: Player preference


Scheduling

• Preseason advances in 10 minute intervals.
• Regular Season advances are every 72 hours or earlier depending on scheduled games being completed (48 hours to schedule).
• Wildcard and Divisional rounds are 48 hour advances, Championship and Super Bowl are 24 hour advances.

All members must communicate with their opponent within 48 hours of the league advancing through DMs. The calendar in the GroupMe chat is used to post the time of your game. If you set a time to play an opponent and you're not going to be able to make it, let your opponent know so your opponent isn't sitting around waiting on you to not show up. If you don't notify in advance, you'll get the force loss. People have lives and things come, it takes just 2 minutes to reach out.

If your opponent doesnt respond to DMs, contact someone on the admin team. If you're going to be out of town, let an admin know and put your own team on AP.

Streaming and User v. CPU games (Only against AP user teams)

• Streaming your game is now mandatory; including against the CPU. The away team should stream the game. These rules do not apply for CPU games; the user will always stream.
• Super Simming you're game against the CPU is not allowed, players can chew clock anytime and  all the rules still apply.


Game Play Rules (Offense)

1. Every player is expected to try to have around a 30:70 run to pass or pass to run ratio.

2. Mix up your play calling offensively. Plays like 4 verts and audibles like crossing routes, drags shouldnt be called back to back or abused.

3. No running up towards the line of scrimmage to bait defenders or hiking and immediately running out of the pocket towards the sideline.

4. Do not drop back 10 yards+ to scan for receivers.

5. Motioning players have to get set before the ball is snapped; auto motion plays are allowed.

6. Only 1 no huddle per drive. Players can use more than 1 no huddle during the 2 min. drill (2 min. remaining in the 2nd and 4th quarters) or if down by more than 21 points.

7. 4th down & Going for 2:
• Unless leading by 7 points or more, players are allowed to attempt a 4th down conversion when the distance is 3 yards (or less) and players are at or across the 50 yard line (arrowing pointing up) two (2) times per game. These attempts can not be used during the same possession.
• 4th down attempts during the 4th quarter are allowed when a player is down by 10 points or more and past their opponents 50 yard line or the Community suggest to do so.
• Players are allowed to attempt a 4th down conversion at any distance when in overtime.

Players can go for 2 instead of kicking the extra point FG when:
• Community Suggestion suggest to go for 2
• When going for the win instead of kicking the extra point to go into Overtime.

8. Fullback dives are not allowed on 4th down attempts.

9. Running a FB dive with a HB out of base formations (Strong/Weak-I, I-Formation) is not allowed.

10. The "Chew Clock" feature and manually chewing clock is only allowed when:

• Ahead by 28 points to avoid running up the score.
• To close out a game after the 2 minute warning of the 4th Quarter while ahead by more than 21 points or your opponent has no timeouts left.
• If the opponent gives the OK to chew clock.

11. Goal line formation on offense (includes QB sneak) and defense only used while in your opponent's Red Zone (at or past the opponent's 20 yard line).


Game Play Rules (Defense)

1. Defensive calls have to be switched bewteen man/zone every 4 plays. Sitting in zone defense all game is against the rules.

2. Quarters formation only allowed against 4 WR formations, prevent defense at the end of the 2nd and 4th quarters or 3rd and 11+ yards.

3. Players can manually move only one (1) defensive player presnap.

4. Players must rush three (3) defenders; QB curtains do count as rushers.

5. Nano blitzing is not allowed.


Game Play Rules (Special Teams/Depth Chart)

1. Players can only attempt an onside kick if:

• Down by 21+ points in the 2nd half.
• Every player is allowed one (1) surprise onside kick at the beginning of the 2nd half, one (1) fake FG & one (1) fake punt per season; including the playoffs.

2. Players can't run any players back to help block on punt returns or move your kickoff/punt returner at all until he has caught the ball.

3. Each team must have two (2) active QBs and three (3) active TE’s on their depth chart and only TEs can be listed as back up FBs on depth charts. Also, there is a 50 Players minimum by Week 1 of each Regular Season.

4.No team can have a WR set as a TE.

• Team player(s) suspension(s)
• User suspension
• User removal from the CFM

Last edited by Remmsterr (1488494034)

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