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SIM AAF League

Rules for the League:
Welcome to the AAF SIM league.
l. League Settings
All-Pro
7 minute quarters (with 15 second runoff)
Injuries: ON (OFF for simulated games/forces)
Fatigue: ON
Game Speed: Normal
Gameplay Sliders: Everything is default besides injury which will be 20 points lower.
XP Sliders: 150 across the board
CFM Type: Owner/Coach

ll. Advance Schedule and Communication
48 hour advance. If games are completed before deadline and force wins/fair sims are given to userdamage, the week will advance. Messages will be sent out pre advance when the advance will be. We will use GroupMe for communication.
You are expected to have your game scheduled with your opponent within a 24 hour period. If you have not been reached by your opponent in that 24 hour period it is a force win and you need to report to userdamage Proof must be DM to userdamage. "yo" and "yo we up" is not an acceptable means of scheduling games. Were all adults we can use our bigboy words.
If these dumbass phrases are used to schedule games the force will defer to the commissioner who handles forces that week.
When you report to userdamage please use DM proof that your opponent has not responded or is not able to play.
Absolutely no playing the CPU. Only force wins, losses, and fair sims are allowed.

lll. Auto-Pilot
Life happens obviously and if you will be away for certain amount of time please let a admin know and we will adjust things properly and make sure you are not removed.

IV. Twitch/YouTube
All games should be streamed no matter what. Preferably by the Home team but any team can stream the game. The reason for that is because if someone has a rule discrepancy, us commissioners can see it and deal with it correctly. The stream should be posted in GroupMe at the time of the game. We understand some lag when streaming, so if you dont stream its at your discretion.

V. Sportsmanship
Trash talking is allowed here so make sure you aren't soft. However we don't use racial slurs for any means. That is an automatic boot along with bringing up someone's family. Everything else is fair game.

Vl. Gameplay Rules
First and foremost mix up your play calling and formations. There is not a ratio you have to follow but it is quite obvious when you aren't mixing things up.
There is a 59 point max per game unless the scoring of the game is close at that point. Field Goals are the only thing allowed at that point of 59 if the game is not close.

4th-Down (O): Players are only allowed to go for it on fourth down during the following situations→
-  4th and 2 or less once you cross the 50 yard line. Limited to two (2) uses per game.
-  Losing in the 4th quarter with 2 mins left on clock
-  Losing by 21 or more in the 3rd quarter. No limit.
If your up by 2 or more scores in the game you cant go for it under any conditions.
- Anytime during OT.
Goal Line formation can only be used inside the 10.
You must rush at least 3 defensive lineman per play
Nano Blitzing is not allowed.
Onside Kicks are only allowed in the 4th Qtr when trailing.
Chew clock can not be started unless there is 3 minutes left in the 4th.
Adjustment on defensive side of ball must be kept to in game controls and player using. No adjusting multiple players.
Vll. Team Management
QB: Can't be changed
HB: Can't be changed
WR: Can change if speed is 85 or less to TE
TE: Eligible to move to FB
OL: All offensive lineman are interchangeable.
DL: All defensive lineman are interchangeable. Can also be moved to linebacker.
LB: All linebackers are interchangeable. Can also be moved to defensive end.
DBs: Can be switched to safety if they are 6'0 or above. Also must be 200 lbs or above. Lastly their speed must not exceed 92.

Vlll: Trading
Trading of rookies is not allowed.
When trading you must send a DM to one of the trade committee members with these things included:
Contract length
Cap hit
Stats of said players
Who and what is being traded to each other.
If you do not have all those things your trade will get the big fat L.
Trades will be voted on by the Commissioner's/trade Committee of league. Majority vote wins
NO TRADING WITH CPU
Once a trade has been agreed to and sent to be voted on the 2 teams can't backout of the trade
→ Trades need a 3 approval vote to pass unless it involves a player 26 and under and a overall of 90+.
There are no restrictions on the amount of trades an owner can make.
lX: Stat limits for positions.
QB: 450 yds. 5tds.
HB: 250 yds. 4tds.
WR: 250 yds. 3tds.

X: Miscellaneous Rules
Practice stealing does not commence till after Week 2
You can not drop someone to save cap room. Once you drop someone they must stay dropped for 2 weeks.
You can not trade players that you pick up from the free agency.
If you are in the playoffs you can not sign free agents.
timeouts M20 is 1 per half- if opponent calls a timeout give them at least 4min 30 sec before resuming.
unless they resume faster.

XI: Opponent DC's.
If your opponent DC's after the 1st quarter it is a Win for you.  If you had dev upgrades in that game you must show DM proof and they will be given to you. In this league we do not put up with people disconecting to restart a new game especially after wasting someones time.

XII: Scheduling
If your opponent does not schedule with you in the 24 hour window then he will be autopiloted or you will recieve a force win. DM proof must be sent to an Admin to show the user has been unresponsive. If both teams do not reach out to eachother in first 24hrs and your team is holding up the league from advancing a Sim will occur.

XII: Game of the Week
The game of the week on daddyleagues must be streamed from now on. The winner of the game of the week will recieve a +2 stat boost to anything of his choosing excluding speed.
Rewards Per Season:
Super Bowl Winner: 1 SS upgrade on each side of ball
Super Bowl Runner Up: 1 star upgrade each side of ball
AFC and NFC runner ups : 1 star upgrade either side of ball