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AttRML Rules
League Admins – Dylan, Yeezy, Suspect, Prime, Miggy, Loof
Trade Committee – ADMINS
If there are ANY game play issues or questions, please contact an admin.

ADVANCE TIMES:
- Preseason and Postseason - Determined by Admins and GroupMe
- Regular Season - Every 72 hours. WEEK 18 48 HOURS
- Playoffs - Every 24-48 hours.
- Advance can be extended by a few hours under certain circumstances at commissioners’ discretion.
- Please NOTIFY an admin of any required extension at least 24 hours before the advance time.

GAMEPLAY SETTINGS:
8 Min Quarters
20 Sec Accelerated Clock
All Madden
Sliders may be adjusted by the discretion of league commissioners based on gameplay tendencies (correction of irregular gameplay produced when all sliders are at default).

LEAGUE RULES:
First and foremost, by joining a team in this league on console, that is your signature stating that you have read ALL our rules and agree to follow them and accept any punishment for breaking them. It is YOUR responsibility to read ALL these rules, understand them, and follow them. So don’t join the league until you have read every bit of these rules (including all other rules sections).
The use of custom playbooks is not allowed.

STREAMING RULES:
Home team must stream unless otherwise agreed upon with archive on to deal with any game play issues. If there is lag or connectivity issues, talk it out in chat or DMs.

GAMEPLAY RULES:
1) Mixing up play calling is imperative. This is on both offense and defense. Same plays must NOT be called repeatedly, regardless of formation. Ex. Tosses, Drags, Screens, Buck Slant 3.
     We expect no worse than a 70/30 mix on offense and defense striving to be more balanced than that.
2) 4th down rule:
    First 3 Quarters: 4th & 3 or less at any time past your own 40 yard line.
    4th Quarter: If you are down or tied in the 4th you may go for it at any time.
    Exceptions: The above holds true, except for the following.
                        You may NOT go for it up to 14 or more at any time.
                        You MAY go for it up by 7 or less in the 4th with 4th & 3 or less past the 50.
                        OT 4th downs are considered "Free for all" at any point
                        4th and Goal at the 3 or closer (overrides the 4th quarter tie-able rule)

   
3a) You may only do an onside kick if you’re down by any amount in the 4th quarter, or you’re down by more than 21 points at any point in the game. No other time is onside allowed.
3b) FAKE FIELD GOALS ARE NOT ALLOWED.
3c)     Fake punts ARE ALLOWED. EACH TEAM IS ONLY ALLOWED TO FAKE PUNT ONCE PER GAME under the following circumstances:
-          You may not fake punt if you are up by 7 or more
-          You may not fake punt in the 4th quarter

4) Hurry up offense is allowed but the play clock must be allowed to run down to 25 seconds and not allowed to be done more than 3 times in a row. If you are losing in the 4th, you may use it at your discretion. Hurry up is allowed during any 2-minute situation.
                         Users may run hurry up being down 25 or more starting in the 3rd qtr.
                         Users may not chew clock until the 4th qtr. unless the team requests to.
5) You may not run any players back to help block on punt returns.
6) If your opponent pauses the game, wait for your opponent to contact you with a reason why or if he is ready again.
7) DO NOT quit a game! It doesn't matter what your reason is. Even if someone is breaking the rules. Be a man, pause the game, tell the opponent of infractions and ask him to resolve it. If he doesn't, FINISH the game, upload the recorded files of the quarters that show the infractions. If you just quit out of rage, then you are subject to punishment yourself.
8) As we are a “Sim Style” League, stat padding is not permitted. If the Admins feel stats are too high, the game and user will be reported to the admins.
9) No editing of player positions. (Can put anyone in the depth chart wherever they are eligible to fit, except for HB at FB. Only FB or TE can play FB)
10) Stat-Padding can apply to both winning or losing teams, common sense applies, respect your opponent.
11) No Play-Action Allowed On 3rd or 4th and 10 or more.
12) No canceling of Play Action.  Play Action is a risk/reward play, going forward due to the glitchy behavior of defenders, if you call P/A you must ride out the entirety of the QB movement.  No more holding R2 to cancel mid fake. You may not hot route a running back in a PA play.
13) Goal Line formation is NOT to be used outside of the opponents Red Zone and can be used within your 5 to help prevent a safety.
14) Spamming of Hot Routes is no longer allowed.  Players are allowed a max of 2 Hot Routes per play except for Max Protect.  You chose the play for a reason; run the play you selected or audible out.
15) There are no manually moving defensive players you are NOT controlling pre-snap on defense unless you are lining a defender up across from a wideout. You are allowed to move your user player.
16) No pump faking on RPOs
17) Screenshot Dev Boost games, in case of a force win you will be given an opportunity to achieve it the next game
18) A roster minimum of 50 players during the season
19) 2 point conversions are only allowed when the math makes sense. IE down 8 or 15.
Any rule violations of above rules will result in; punishment for breaking any of above rules (according to the situation as admins see fit)

RULES FOR SETTING UP YOUR GAME:
Reach out to the other person, do not wait for them to contact you.
You have 24 hours from when we advance to contact your opponent or risk a force or a sim.
Schedule fast and as early as possible as if all games are completed before the advance period, advance to the next week will commence.
If an opponent does not show up or message 30 minutes after a scheduled time, he is subject to an auto. Try your best to message an opponent and let him know what's up if you are running late.

TRADING RULES:
1)  One trade during season (Pre-Season Week 1 – Superbowl), two trades during the offseason = 3 trades during the calendar season. If you are a 1-year vet (played one full season) you will get one extra trade during the season.  *Trades do not roll over to the next season, but trades will rollover from season to offseason EX. If you use one trade during the season you will have one extra trade in the offseason.
2) No CPU Trading.
3) Trading highly rated players will require a sensible reason as to why in the trade post.
5) Rookies and Free Agents are not allowed to be traded in their first year of their contract.
6) If you re-sign a player, you must wait 8 weeks before being able to trade him. Franchise Tags CAN be traded
7) If trading for draft picks, an owner is only allowed a total of 2 draft picks per round max.
8) If you propose a trade that has been approved by admin but will not go through due to financial reasons (ex. cap space issues), the trade will be voided, and you lose a trade.
9) If a trade has been agreed upon by 2 users, and it has been voted on and approved by admin, the trade is final. You may not back out of a trade. ALL TRADES ARE FINAL.

These rules are in place to prevent dismantling of teams and keeping salary caps more realistic.
Breaking of these rules will result in the loss of your team.

FREE AGENCY RULES:
1) No 7+ year contracts are allowed. 6-year contracts are allowed for Resign but NOT FREE AGENCY and NO INCREASING YEARS ON PLAYERS.

DISCONNECTION:
1) Restart the game.
2) If said player is up by 21 or more points at any stage of the game, the player with the lead has the option to restart the game or play the losing team on auto.
WARNING – Players will be monitored by Admins on how many disconnects occur.
If errors happen or disconnects occur then a screenshot of the error message will be required to verify score and such things.