**********************1.GETTING STARTED/GENERAL INFO**********************
A. ADMIN TEAM - Users are encouraged to direct any questions, comments or concerns to any of the league admin team. Admin team includes (by PSN name and team): Head Commish, Sliderlynn (Steelers), cletusj56 (Jets), jmassiv19(Raiders) and TrevorT-07(Dragons) .
B. CREATING A CHARACTER - All users will be asked to make a coach upon entering the league. No legends allowed.
C. STREAMING BROADCAST - Users must sign up for an account to stream their games with either Twitch or YouTube to broadcast their games. Users must change their settings on their account to allow for their streaming broadcasts to be saved or archived as well.
AWAY TEAMS MUST STREAM!!!... INCLUDING PLAYOFFS
D. DADDYLEAGUES - Users must also sign up for an account on the Daddyleagues website. Users must also edit their profile to include their first name, psn name, phone number and streaming info on the website.
E. GROUPME - All users will be expected to have a Groupme account in order to communicate with the league and its users. Players are encouraged to mute the USFL main chat, trade room and announcements ONLY so as not to be bombarded with messages but to still get notifications from users sending direct messages.
F. ADMIN EDIT - All administration while editing any player will be required to stream the edits.
G. PRACTICE SQUAD STEALING- Will be turned ON with the following stipulation.
i. Owners will be limited to 3 players max a season they can steal from rival squads.
ii. Anyone exceeding 3 will be subject to the following:
You will have to drop the player in violation.
You will not be eligible following season to steal practice squad players.
You will be forced to sit your best offensive and defensive players on the first violation.
iii. If you change the players name you must change it back to his original name if you do not keep the player and drop to FA.
****************************2.SCHEDULING/ADVANCES****************************
A. SCHEDULING - All users are responsible for scheduling their own games. This can be done through the Groupme app or through texting their opponent. Users that have made a good faith effort to contact their opponents and can show proof that their opponent has not responded in a timely fashion can have their opponent put on auto at the 24-hour mark (9:30 am est the day before advance). The 24-hour communication must establish a time or will be considered invalid. If neither Owner has made a "Good Faith" effort in the first 24 hours after advance, Administration will consider this a Fair Sim or the owners can schedule to play before advance.
B. MISSING SCHEDULED GAMES - Users that miss a scheduled game time and don't contact their opponent will be put on auto at their opponents request within 1 hour of scheduled time. If said time is after 10:00pm before advance day it will be within 30 minutes. Users missing 3 scheduled games during a season without contacting their opponent or an admin will be removed from the league.
C. ADVANCES - Advances will take at 9:30 am est every other day(48 hours), or as soon as all games are played in a given week.
D. AUTO PILOT - Users need to auto themselves the appropriate number of weeks if they know they are going to be gone. If this cannot be done, users can request an admin (F. Admin Auto Pilot) to do this for them (autopilot can be toggled under the user teams menu on settings).
E. AUTO/ SIM GAMES - All CPU games will be a force Win with Injuries ON or an owner can choose to play CPU. Any Owner that has his team put on Auto Pilot for THREE games or allows games to sim will trigger FORCE opponents wins for any subsequent AUTO for the Balance of the season. "3 Auto/Sim Limit" Only exception is if no time can be reached by each owner and both owners agree to a Sim game.
F. ADMIN AUTO PILOT - Any time the admin team places a user team on auto pilot because they did respond to another user, it will be for an UNLIMITED number of advances. Users can be taken off of auto pilot by simply entering CFM on console.
G. PLAYOFF ADVANCE - Playoff advance is 24 hours from last advance.
***************************************3.TRADES***************************************
A. POSTING TRADES - All completed trades must be posted in the GroupMe POST TRADE CHAT. We encourage to post a trade on the Daddyleagues.com website with a backstory. All trades must be posted before the next advance. Any Owners not posting Trade/s will forfeit one trade. This will apply to both parties in the trade.
B. MAX TRADES - Users can only complete 3 trades per season unless otherwise stipulated by the admin team.
*No team can have more than two (2) first round draft picks in any season. No team can have more than three (3) second round draft picks in any season. Starting with the third round, you can have any amount of draft picks for rounds (3-7).
C. PLAYOFF TEAMS - No playoff team will be allowed to move into the TOP 10 of the draft at the end of the season. Trades made before the end of the trade deadline and result in a TOP 10 pick are allowed.
D. TRADE RULE PUNISHMENT: Any owner exceeding the three-trade limit will be required to trade their best 1st Round pick to the lowest owner in their division for their 7th round pick.
E. VETO - Trades can be vetoed by the admin team if found to be unfair or potentially damaging to a team’s future salary cap. Users that violate this rule will lose all trades the next season.
F. CPU TRADES - Users are not allowed to trade with CPU teams.
*************************************4.GAMEPLAY*************************************
A. GAME TIME - All games will be 8-minute quarters NO SUPER SIM.
B. SLIDERS - All stock Madden sliders will be used. The admin team will adjust sliders when deemed necessary.
C. BROADCASTING - The AWAY team will broadcast every game played. If the AWAY team is experiencing lag issues during the broadcast, the away team will broadcast instead. If you play the CPU you are required regardless if you're the home or away team to stream the game. The team that broadcasts the game is responsible for announcing the game is being played on the Groupme app. Broadcasting is required to help the league investigate claims of rules violations and also can provide proof an owner violated no rules. All games shall be archived so the admin team can review them if claims are made of a rules violation by either team. Users that make no attempt to stream will be forced to suspend their top rated or most valuable offensive and defensive players for the next game. Archiving games is as simple as marking a setting on Twitch. Users who fail to archive games will be removed from the league.
D. PLAYER POSITIONS – All Defensive backs are interchangeable. Tight Ends and Full backs are interchangeable. All Offensive Linemen are interchangeable Guard to Tackle ect. Defensive Front 7 Defensive End to Defensive Tackle, Line Backer to Defensive End ect.
It will be considered a violation to move any player to a different position for XP gains.
E. PLAYCALLING - A five play cooldown will be used but users are REQUIRED to mix up their playcalling (i.e. don’t run the same formations or plays for the entire game). Additionally, users cannot take advantages of known glitches or exploits found in the game (these will be decided on by the admin team). Users are required to abide by this rule on offense, defense and special teams. Users will be given a warning about such behavior upon the first offense, but will enact harsher penalties if such activity continues. Penalties may include suspension of players, the user himself, or removal from the league based on the admin team’s decision.
F. NO HUDDLE - ALLOWED OWNERS DISCRETION
G. 4TH DOWN CONVERSIONS - Users can attempt to convert 4th down attempts ONLY in the following situations
i. In the second half when losing by any score.
ii. In the second half when tied or leading by 10 or less points.
iii. Owners choice on any 4th down attempt in the first half on the opponents defensive side of the field.
iv. Users are allowed to run fake punts only in situations where they are allowed to attempt a 4th down conversion.
v. Users that violate this rule will have their top rated/most valuable offensive and defensive player suspended for the next 2 games.
H. ONSIDE KICKS - OWNER’S DISCRETION
I. DROPPED CONNECTION - If a game has to be restarted over due to technical issues a picture must be sent to the league office and posted on the Groupme main chat by either user. The picture must be posted before the game is restarted. Users are to resume the game at the same score and time from when the connection was dropped. It is up to the users to get back to this score by whatever means they choose. The user who was winning can decide to play again from scratch if he desires.
J. GLITCH/ LOBBY PLAYS - Owners are not allowed to snap the ball and immediately run to the sidelines to glitch the CPU AI. This is a know glitch and will not be tolerated. An owner can leave the pocket and make a play if the owner is forced out by a blitzing defensive player. Owners Manually motioning players must allow the player to set before snapping the ball. Owners may use any form of QB rollout that is part of the play design. Nano blitzing (i.e. creating pressures that cannot be picked by blockers because of faulty AI) is also not allowed.
K. DEFENSIVE GAME PLAY - All defensive plays must rush at least 3 defenders at all times.
L. Any owner that feels these rules have been violated needs to find the time mark in the archive game and report it to the league office. If the owner that is accused was the streaming team and did not archive the game he will be found guilty due to lack of defense.
M. In the event of a late season game when snow is involved, the home team has the choice of the visiting teams Uniform color. i.e.: NO ALL WHITE!
N. Playoff Eligibility Rule- To qualify for the USFL playoffs, all owners must play a minimum of 11 games. If an owner has more than 6 non played games in a season via sim or force, said owner cannot qualify for that season’s playoffs, regardless of their team record or seeding. If a team with more than 6 non played games makes playoffs, said team will be put on auto automatically by the admin team and eliminated first gm of the playoffs via a force win.
Violation of these rules will result in a 4-game suspension for a player of the Admin Team's choosing for the first violation. The second violation will result in a 8 game suspension. The suspension can carry over from season to season.
*******************************5.CODE OF CONDUCT*******************************
A. SPORTSMANSHIP/SHOWING CLASS - Users are expects to show class and exhibit proper sportsmanship AT ALL TIMES. Sore losers and negative people will not be tolerated. Users will be given a warning about such behavior upon the first offense, but will enact harsher penalties if such activity continues. Penalties may include suspension of players, the user himself, or removal from the league based on the admin team's decision. Users may be booted from the league immediately in extreme cases if the admin team feels necessary.
B. NO QUITTING/ NO RESTARTING against CPU - Owners restarting against CPU will be subject to the standard violations(7). Users are not allowed to quit a game for any reason, outside of a major emergency. If a connection is lagging, players must agree to a restart and resume the game from the score of the time of the restart. Users that violate this rule will be suspended for the next 3 games, and their top rated/most valuable offensive and defensive players will be suspended. Players that quits a second time will be removed from the league.
C. RUNNING UP SCORE - Do NOT attempt to run up the score on a defenseless opponent inside the two minute warning (i.e. an opponent that has conceded defeat by not calling anymore timeouts, has not attempted onside kicks, and has ceased their offensive attempt to get back into the game). Scoring inside of the two-minute warning with a lead of 17 points or more will be considered a violation. These rules apply to games against the CPU as well. Users who violate this rule will be suspended one game and will be forced to suspend their top rated/most valuable offensive and defensive players. At the start of the 4th quarter if a team is up by 28 points it is mandatory to turn ON the “Chew Clock” mode for both teams.
D. HANDLING RULE VIOLATIONS - Users are asked to handle league violations in the following manner (naturally players themselves need to know about the rules themselves)
i. Pause the game and inform the owner that they have or are attempting to break a league rule.
ii. If your warning goes unheard, please inform the admin team immediately.
iii. Users should NOT attempt to escalate the conversation or get into a war of words with the other user when handling rule violations.
iv. Violations are not matters for the open chat. All violations should be sent to the admin team to be reviewed.
E. RECRUITING - Recruiting for other leagues is NOT ALLOWED. Any user found to be doing this will be removed and added to the bad owners list on daddyleagues.com (this list is shared and seen by over 200 league commissioners).
F. FINAL SAY - All penalties will be finalized by the admin team, and the admin team reserves the right to remove any user for reasons not previously stated if they feel it is necessary. Players that are penalized are welcome to state their case to the admin team to consider.
G. BLOWOUT RULE - Once a game reaches a 42 point gap it will be MANDATORY at the start of the second half the game be conceded or once the game reaches a 42 point gap in the second half. NO EXCEPTIONS!!!...
******************************6. FREE AGENCY **************************************
A. MAKING BIDS
i. Users must make a bid based on the player's fair contract amount, the bid should be “GREEN”. On players 30 and older Owners are allowed to reduce the years of the contract as long as the offer stays at the Yearly Fair offer amount. NO YELLOW BIDS (refer to iii.)
ii. Once a Free Agent has been signed an owner must fulfill their obligation, it will be a violation if the owner decides to cut the Free Agent or any other player to create a cap advantage. A owner can cut a player but must wait 3 weeks before they can resign the player dropped.
iii. Any owner identified violating these rules will be required to release the player/s.
****************************** 7. VIOLATIONS***************************************
A. First offense = Best players on Offense and Defense(TBD by Admin Team). One Game.
B. Second offense = Best players on Offense and Defense(TBD by Admin Team). Three Games
C. Third Offense = Best players on Offense and Defense(TBD by Admin Team). Five Games
D. Fourth Offense = Owner Removed