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iWhooped

Member Since 9 years ago

Posts I've Made

2015-12-19

Salary Cap - How it Works

Amnesty Clause

We do not clear the cap penalties. However, each member is entitled to one amnesty clause for the entire duration of Madden LG II. That is, as a member, you can have us clear your cap a total of one time. Once it's cleared, it can never be cleared by us again. Use it wisely.

List of members who've used the Amnesty Clause:
Browns - JT - After season 1
Broncos - Hawg - After season 1
Packers - Kobe - After season 1

Bonus Money / Guaranteed Money

When giving out contracts, "bonus" money is the amount of guaranteed money you're offering them. This is also the amount of cap penalties you'll receive if you decide to release or trade that player away. For example, if you trade a player away that has a salary of 7m per year but no bonus, you will not receive a cap hit. However, suppose you trade a player away with a salary of 4m and a bonus of 3m per year for three years, you will take a cap penalty of 9m that will be spread out over the next couple of years against you.

Because bonus money is guaranteed, players respond to it more. That is, salary and bonus money don't hold equal weight. If you offer a player 8m for one year in salary and another member offers that player 8m in bonus money, the player will take the bonus money because it's guaranteed while the salary is not. Use this to your advantage when re-signing players or bidding on free agents. Just be careful.

How Contracts Are Structured

This is very important to know and an invaluable tool that can be used to your advantage. Salary and guaranteed (bonus) money are different, one because bonus is guaranteed and salary is not--but also because of how each one pays the player over the duration of the contract. Salaries are back loaded--they're cheaper the first couple of years and more expensive towards the end of their contract. Guaranteed money is split evenly among each year.

For example:
Nick Foles is being paid 42m in salary but nothing in bonus. He's set to earn 3.3m in 2016, 4.3 in 2017, 5.6 in 2018, 7.4 in 2019 and 9.4 in 2020. As you can see, his contract significantly increases each year.


Aldon Smith is being paid 1m in salary and 33m in bonus on a 6 year contract. That means, the 1m in salary will be back loaded (cheaper now, more expensive later) and the 33m in bonus will be spread out evenly. His contract will pay him 6m in 2016 and only goes up to 6.8m in 2020. It is virtually evenly spread.

You can use this to your advantage. Small-time players that will likely be cut or traded should be kept on mostly-salary and very minimal bonus deals. Players that will never be traded, such as a franchise QB or top 5 corners, should be kept on bonus deals that allow one to know exactly how much money will be paid per year to avoid limited cap situations in the future. Bonus deals are also good for one year deals given to veterans that round off your roster but aren't likely to be invited back next season.

2015-12-19

Why We Aren't a Sim League

Why We Aren't a SIM League

I've studied football for many years. I coach. I have the highest level of accreditation attainable in interscholastic football. I understand what real football is. I've seen rules in SIM leagues where Chip Kelly, Mike McCarthy and Bill Belichick would be kicked out after their first game. There are no clearly defined "SIM" situations, I feel, would apply to every single "real" coach. And because of that, to be clear, outside of cheating and our 4th down rule, we let our members control their own style. It is 100% up to their opponent to stop them no matter what they're doing, even if it's the same play over and over. If you don't want them to keep running it, stop them--like a real coach would be forced to do.

Position Changes

There's a common misconception among SIM leagues that position changes shouldn't occur. That is, you can't have a WR playing TE or a safety playing linebacker. This is inherently false. Jimmy Graham, Jared Cook and Tony Scheffler play in the slot and out wide as a WR as much or more than lining up in the traditional "TE" position.

Mark Barron plays safety and linebacker. JJ Watt plays all defensive line positions AND regularly lines up at TE. Deone Bucannon now plays inside linebacker. Karlos Williams plays both RB and safety. Tavon Austin is a WR yet almost has more yards and does have more touchdowns as RB. Marcel Reese plays FB, TE, WR and RB. He's a hybrid player, and is one of many. Lineman regularly lineup as TEs to not only gain a blocking advantage, but to be thrown the ball in an attempt to deceive the defense. Patrick Peterson dubbed as a WR during his early years. There are many examples of players playing multiple positions and of players switching positions.

My point is this: NFL coaches put players in positions to gain an advantage over their opposition. There shouldn't be any limitations on position changes, as there aren't any for NFL coaches. You are the GM and the coach. It's 100% on you to decide where your players play.

Running The Same Plays

Running the same play is a practice that is shunned by most online communities. I'm not sure why. Ask yourself this: would Bill Belichick, Tom Coughlin, Mike McCarthy, Chip Kelly or even Nick Saban run the same play over and over if they thought it gave them a competitive advantage? The answer is yes. Not only would they do it, but they have done it.

Tom Coughlin runs the slant route more than any other team in the NFL by far. It's their staple. They have the TE hit the flat, and the WR on a slant. You can find them doing it over and over and over again throughout each of their games.

Bill Belichick will do anything it takes to win the game. He'll pass 60 times one game and run 30 times the next. Just ask the Dolphins: Belichick ran it five times against them in one drive to the same exact gap from the same exact formation.

Mike McCarthy is famous for having a simple offense. Everyone knows what they're going to do. No one can stop it because they execute is so well. Even Aaron Rodgers is quoted as saying something along the lines of, if it keeps working, they'll keep doing it.

Chip runs the same plays out of multiple formations. He is, perhaps, most famous for running the same plays time and time again.

Nick Saban ran a counter up the middle against Oregon in the national championship at least 15 times. The. Same. Exact. Play.

My point is this: It's absurd to ask a coach to not do something they know will work. That is the entire point of play calling--putting your players in the best position to execute your offense/defense. You are quite literally asking them not to do their best. That is completely unreasonable. If you don't want them to run the same thing over and over, stop them. And don't use the excuse that it's not "real" football. Any logical coach would do what works.

Running The Hurry Up / No Huddle

I don't know why, but it's shunned by most online communities to continuously run the hurry up. It's not "SIM" football, they say. Well, perhaps they should learn what real football is by asking the Eagles, Patriots, Packers or Broncos. It's silly to put limits on the amount of times one can employ the no huddle. I've seen leagues outlaw it completely during most situations or ones that only allow for a limited amount of times. If the most successful coaches in college and the NFL don't fit your rules, chances are you have it wrong.

Trading

This isn't about what the Raiders or Packers would do in "real life." You are the GM. You are the coach. It is completely on you to make your team better. Unless your real life team won the Super Bowl (Patriots), there were 31 other teams that didn't do enough to put them over the top (so stop using the excuse than an NFL team wouldn't do it. They didn't do enough to win!). I've heard so many times that people want to be "realistic" or that they didn't take over that team to trade all of its players. Look, if you don't want to trade, that's fine. But there's nothing unrealistic about trying to make your team better. If NFL coaches were given a system in which they can trade by making a few clicks on a controller, they would make more trades too. This is YOUR team. Not theirs. Do what is best for YOU.

I'm a commissioner; I'm not a Madden policeman

Two things:

First, the SIM style people are accustomed to right now is completely wrong. If half the NFL coaches and 60% of college coaches would be kicked out, obviously it isn't true football. You are the coach; it's your call. Simple as that.

Second: I studied and continue to study football on an advanced level. If I wanted, I could put together a set of parameters and rules that fit the modern version of football. The "Modern Sim Style," if you will. I don't do it because it's not fun. The amount of effort it would take to make everyone follow the rules would simply be overwhelming. It's rare to go a game week without someone complaining as it is--imagine if we had strict rules regulating a player's every move. That's not for us. We want to be commissioners--not the Madden police. A solid 4th down rule and enforcing sportsmanship is all we need. If you want fake football, despite your quest for realism, join a SIM league. If you want to have some fun, join ours.

2015-12-19

Interested in Joining?

Before joining, make sure you agree to our rules. Most notably, it's up to you to stop your opponent. As long as they're within the confines of the rules (that is, they're not manipulating and exploiting flaws in the AIs coding), they can do it.

Lose with class. Seriously. Respect and sportsmanship are a big part of this league. If you can't handle losing, this league isn't for you. Period.

Please read the complete list of our league's rules by clicking above on the "Rules" tab.

 We only accept members who adhere to league policies.

  1. You agree to know and follow our 4th down rule without deviation.

  2. You agree to be accountable for stopping your opponent regardless of what they're doing, outside of cheating. No complaints about what they are doing.

  3. You agree to lose with class. No whining.

  4. You agree to message your opponent in advance to schedule a game time.

  5. You agree to practice sportsmanship.

If you're interested in joining, leave a post below or msg me on xbl.
My gamertag is: I Whooped You (you can also message PdPPxDuck).

2015-12-19

A Short Version of our History

Madden 25 - We went 9 seasons. Whooped, Chief and Big Rich founded the league.

Madden 15 - We went 7 seasons. Killer became a commissioner. Duck, Killer and Five continued the league. Whooped, Big Rich and Chief left after season 7 until the next Madden.

Madden 16 - We're on pace to go at least 8 seasons. Possibly more. Duck became a commissioner. Hawg became a commissioner.

2015-12-19

Madden 16 - Super Bowl Winners

Madden LG

Year 1 - Jug won vs Whooped
Year 2 - Pyrolytic won vs Hawg
Year 3 - Whooped won vs Jug
Year 4 - Whooped won vs Jug

Madden LG II

Year 1 - Browns* won vs Killer
Year 2 - RecklessForLife won vs. Jsoelle
Year 3 - Hillbilly won vs Jsoelle
Year 4 - Killer won vs five oh
Year 5 - Not up in Here won vs Antdawg

2015-12-18

Why We Don't Use 'SIM' Football Rules

Why We Aren't a SIM League

I've studied football for many years. I coach. I have the highest level of accreditation attainable in interscholastic football. I understand what real football is. I've seen rules in SIM leagues where Chip Kelly, Mike McCarthy and Bill Belichick would be kicked out after their first game. There are no clearly defined "SIM" situations, I feel, would apply to every single "real" coach. And because of that, to be clear, outside of cheating and our 4th down rule, we let our members control their own style. It is 100% up to their opponent to stop them no matter what they're doing, even if it's the same play over and over. If you don't want them to keep running it, stop them--like a real coach would be forced to do.

Position Changes

There's a common misconception among SIM leagues that position changes shouldn't occur. That is, you can't have a WR playing TE or a safety playing linebacker. This is inherently false. Jimmy Graham, Jared Cook and Tony Scheffler play in the slot and out wide as a WR as much or more than lining up in the traditional "TE" position.

Mark Barron plays safety and linebacker. JJ Watt plays all defensive line positions AND regularly lines up at TE. Deone Bucannon now plays inside linebacker. Karlos Williams plays both RB and safety. Tavon Austin is a WR yet almost has more yards and does have more touchdowns as RB. Marcel Reese plays FB, TE, WR and RB. He's a hybrid player, and is one of many. Lineman regularly lineup as TEs to not only gain a blocking advantage, but to be thrown the ball in an attempt to deceive the defense. Patrick Peterson dubbed as a WR during his early years. There are many examples of players playing multiple positions and of players switching positions.

My point is this: NFL coaches put players in positions to gain an advantage over their opposition. There shouldn't be any limitations on position changes, as there aren't any for NFL coaches. You are the GM and the coach. It's 100% on you to decide where your players play.

Running The Same Plays

Running the same play is a practice that is shunned by most online communities. I'm not sure why. Ask yourself this: would Bill Belichick, Tom Coughlin, Mike McCarthy, Chip Kelly or even Nick Saban run the same play over and over if they thought it gave them a competitive advantage? The answer is yes. Not only would they do it, but they have done it.

Tom Coughlin runs the slant route more than any other team in the NFL by far. It's their staple. They have the TE hit the flat, and the WR on a slant. You can find them doing it over and over and over again throughout each of their games.

Bill Belichick will do anything it takes to win the game. He'll pass 60 times one game and run 30 times the next. Just ask the Dolphins: Belichick ran it five times against them in one drive to the same exact gap from the same exact formation.

Mike McCarthy is famous for having a simple offense. Everyone knows what they're going to do. No one can stop it because they execute is so well. Even Aaron Rodgers is quoted as saying something along the lines of, if it keeps working, they'll keep doing it.

Chip runs the same plays out of multiple formations. He is, perhaps, most famous for running the same plays time and time again.

Nick Saban ran a counter up the middle against Oregon in the national championship at least 15 times. The. Same. Exact. Play.

My point is this: It's absurd to ask a coach to not do something they know will work. That is the entire point of play calling--putting your players in the best position to execute your offense/defense. You are quite literally asking them not to do their best. That is completely unreasonable. If you don't want them to run the same thing over and over, stop them. And don't use the excuse that it's not "real" football. Any logical coach would do what works.

Running The Hurry Up / No Huddle

I don't know why, but it's shunned by most online communities to continuously run the hurry up. It's not "SIM" football, they say. Well, perhaps they should learn what real football is by asking the Eagles, Patriots, Packers or Broncos. It's silly to put limits on the amount of times one can employ the no huddle. I've seen leagues outlaw it completely during most situations or ones that only allow for a limited amount of times. If the most successful coaches in college and the NFL don't fit your rules, chances are you have it wrong.

Trading

This isn't about what the Raiders or Packers would do in "real life." You are the GM. You are the coach. It is completely on you to make your team better. Look, if you don't want to trade, that's fine. But there's nothing unrealistic about trying to make your team better. If NFL coaches were given a system in which they can trade by making a few clicks on a controller, they would make more trades too. This is YOUR team. Not theirs. Do what is best for YOU. Besides, your excuse for not trading is a moot point anyway, because unless your favorite team is the Patriots, you're following in the footsteps of a team that didn't do enough to win. Perhaps if they traded more there would have been a different outcome.

I'm a commissioner; I'm not a Madden policeman

Two things:

First, the SIM style people are accustomed to right now is completely wrong. If half the NFL coaches and 60% of college coaches would be kicked out, obviously it isn't true football. You are the coach; it's your call. Simple as that.

Second: I studied and continue to study football on an advanced level. If I wanted, I could put together a set of parameters and rules that fit the modern version of football. The "Modern Sim Style," if you will. I don't do it because it's not fun. The amount of effort it would take to make everyone follow the rules would simply be overwhelming. It's rare to go a game week without someone complaining as it is--imagine if we had strict rules regulating a player's every move. That's not for us. We want to be commissioners--not the Madden police. A solid 4th down rule and enforcing sportsmanship is all we need. If you want fake football, despite your quest for realism, join a SIM league. If you want to have some fun, join ours.

2015-12-16

Daily Advance | 31/32 Giants Open

Commissioner's Gamertag: I Whooped You
Commissioner's Gamertag: PdPPxDUCK
Our Website: http://www.daddyleagues.com/wd

How To Join

Thank you for your interest in joining our league. We're going on 22 seasons in total with the same commissioners dating back to Madden 25. This year, we've already ran four seasons and then restarted with updated rosters. We just finished season one and are about to head into the offseason. Now is the perfect time to join. If you're interested in joining, leave a post on here or hit one of us up on xbl.

 We only accept members who adhere to league policies.

  1. You agree to know and follow our 4th down rule without deviation.

  2. You agree to be accountable for stopping your opponent.

  3. You agree to lose with class. No whining.

  4. You agree to message your opponent in advance to schedule a game time.

  5. You agree to practice sportsmanship.

Rules

Difficulty: All Madden
Quarter Length: 6 Minutes (No accelerated clock)
Injuries: Yes (off during sims)
Trading: User trading is allowed and encouraged. Deadline week 12. No CPU trades--no exceptions.
Custom Playbooks Allowed: Yes
Style: Up to you. It's 100% up to your opponent to stop you.
Advance: Nightly at 12am EST (11pm CT)

Communication: It's up to you to message your opponent in advance. We use:

  • GroupMe -- It's optional, but increasingly popular among our members.

  • SmartGlass -- Effective for members wanting to directly schedule games with opponents in advance.

  • And of course, our website.

4th Down Rule?: Yes. See our rules for more information.

SIM Football?: No. To see why, visit our post on why we aren't a SIM league. I've studied football for many years. I coach. I have the highest level of accreditation attainable in interscholastic football. I understand what real football is. I've seen rules in SIM leagues where Chip Kelly, Mike McCarthy and Bill Belichick would be kicked out after their first game. There are no clearly defined "SIM" situations, I feel, would apply to every single "real" coach. And because of that, to be clear, outside of cheating and our 4th down rule, we let our members control their own style. It is 100% up to their opponent to stop them no matter what they're doing, even if it's the same play over and over. If you don't want them to keep running it, stop them--like a real coach would be forced to do.