1. Multiple announcers. in cfm games that are on Thursdays have simms and nantz do the broadcast, on sunday night games have collinsworth and michaels, monday night games have gruden and tirico.
2. Take a sack. When you are being rushed and you have no where to run or no one to throw the ball to, you should be able to just press a button and fall down and just take the sack. This would prevent possible injuries and/or fumbles.
3. Defensive assignments. I would like to assign my best man coverage corner to shadow the others teams best route running wr or my fasted cb to shadow their fastest wr.
4. Practice squad. Kind of self explanatory, being able to sign players to the practice squad.
5. Rookies of the week. In cfm awards they should add rookies of the week along with the players of the week.
6. Offsetting penalties. would add more realism to penalties.
7. situational role players. For example assigning a rb (that has great catching and route running) to come in on all pass plays that have them going out on passing routes.
8. Pass rush trait/ stopping run trait. In the nfl there are certain dline players that are better pass rushers or better run stuffers. there should be an attribute to better distinguish that.
9. Scouting cfm. If the could bring back how the scouting was in 15, I liked being able to scout certain attributes.
4th down rule
- if you are anywhere between your own 40 and midfield (4th and inches) you can go for it at anytime.
- midfield and opponents 4 yard line (4 and 1) you can go for it at anytime.
- 4 and goal within the 3 yard line you can go for it at anytime.
^^^^^if you are up by more then 14+ points you can't go for it on 4th down at anytime.
4TH QUARTER
^^^the rules above do not apply (meaning that you can go for it on 4th down no matter the yardage) if you are down by 14+ points.
the rules above do not apply if you are down by