Yeah that is my bad. I was being a sore loser, and i'm sorry for that. We made up afterwards.
Can you please get Stang86 off of it. I just meant to scare him, and not actually do it and I'm not sure what happened the other time.
It wont happen again.
I'm not sure if i'm going to be able to join back right away, but i'd like to be put on top of a wait list/priority list if I end up getting enough time in the future. This is basically all I use my ps4 for gaming-wise. Thanks.
Broncos Receive: 2nd Round Pick, 5th Round pick
Lions Receive: RT Anthony Davis
Packers Receive: CB Bryan Manuel
Broncos Receive: QB Mike Glennon 2nd Round Pick
Rams Give:
Jake Long [Age] [Pos] 5 important attributes.
(I dont care about overall, it shouldn't count as one of the 5)
[Cap hit] [Bonus]
Bills Give:
C.J. Spiller [Age] [Pos] 5 important attributes
(I dont care about overall, it shouldn't count as one of the 5)
[Cap hit][Bonus]
Ok, I got it. But now I'd like it to go on the top and be wider. When I put it at the top of the HTML, it got super glitchy.
I'd like it to look like this. http://daddyleagues.com/ps4
Sorry if this has been asked before, but how do you get a xat chat into your homepage?
http://xat.com/FourthandInchesFB
^ the chat link
http://daddyleagues.com/fai
^ the homepage.
Sorry if it's been asked before again. Just really want to get this setup
4th DOWNS:
You may go for it on 4th down at any time if losing by 3+ scores in the 3rd quarter or later
You may go for it at any time when losing in the 4th quarter or if you are winning and a 1st down will end the game
You may go for it on 4th and 3 or less from any position on the field in any situation.
There are no restrictions on 4th downs from your opponents 40 to the end zone. This is long FG range (depending on your kicker) and at this point is a pure risk reward coaching decision, so its up to you if u want to risk it.
If you and your opponent want to agree to no 4th down rules, that's fine. However, this has to be agreed to BEFORE the game starts.
CPU Games:
This is a sim league so we expect you to follow the rules even when playing the CPU. The following rules have been put in place in CPU games. Failure to follow these rules will result in loss of your rights to play CPU and possible suspensions. If you pass yardage restrictions by ~10 yards it is fine, but anything more than 20 yards past will be punishable.
No scoring over 45 points vs the CPU.
Passing yards: 400 per player
Passing TDs: 3 per player
Rushing yards: 150 per player
Rushing TDs: 2 per player
Receiving yards: 150 per player
Receiving TDs: 2 per player
Sacks: 4
DO NOT PLAY CPU UNLESS YOU ARE GIVEN PERMISSION!!!
NO RESTARTS!!!
ADVANCEMENT:
We advance approximately every 24 - 48 hours.
GAME SCHEDULING:
This league does scheduling primarily through text messages and if everybody is required to have a number they can be reached at. If you uncomfortable with this, then this probably isn't the league for you.
Each member of the franchise is responsible for scheduling their game. Do not assume the other person will contact you. Every game should at least be scheduled by the end of the 1st day of the advance period. If your game is the last game and its not scheduled, the league will not wait for you. If you are having problems contacting somebody, this is when you should tell us! (Not 2 hours before we advance)
Every week a scheduling thread will be posted when we advance. Every scheduled game should be posted here. If you are having problems contacting somebody, it should be posted here as well. You have 24 hours to report any scheduled games or any problems contacting your opponent. We will advance on the 2nd day of the advancement period once all the scheduled games are done. If your game is not posted or you are having a problem you have not told us about, we will not hunt you down to find out what is going on, we will just advance. It is up to you to make sure you are communicating!
AUTOPILOTS:
If your opponent doesn't respond to you within 12 hrs of your text message, you have the right to ask to play the CPU. THIS IS ONLY IF THEY DON’T RESPOND TO YOU.
If both parties fail to contact one another in the 1st 24 hours of advance you give up your right to ask to play the CPU and the game will be simmed if both parties can’t work out a time.
If both parties agree on a game time and one does not show up, the team that showed up will be granted a CPU game if they choose. This only counts for no shows. If your opponent lets you know that they are running late or something happened and they have to reschedule, this will not automatically count as a no show. The commissioner will determine what will happen next.
If you and your opponent both contact each other and give a reasonable effort to get the game in, but fail to find a time both of you can play, then the game will be simmed.
Please have video evidence to support any claim. If there is no evidence I cant take it seriously. That is all.
IN-GAME PLAY:
PLAY CALLING - Mix up your play calling! Don't use one formation all game and don't get repetitive on play calls. Using the same plays or concepts all game from different formations is not mixing it up. You should not be running any offensive play more than 6-8 times in a game. Game flow might dictate that you use one specific play more than that in a game, but it should not be something that is happening regularly. Repeat offenders will be suspended or booted. Any complaints of repetitive play calling needs to be supported with video.
Remember this is a Sim league, so there is a play style people expect to play against. Everybody knows what ranked and tournament game play looks like and I don't expect to see that here.
PISTOL - Pistol formations should not be run all game. They can be part of your offense, but should not be your offense. If you are abusing pistol, you will be removed from this league. If somebody is abusing pistol vs you, I will be asking for saved game footage.
NO HUDDLE- No huddle is not to be used more than 3 times a drive, but may be used as much as you want in the last 2 mins of the half.
MOTION – You may motion players, but you cannot snap the ball with a WR in motion.
KILLING CLOCK - Reserved for the last 2 minutes of the 1st half, and the last 4 minutes of the 4th Qtr. This also means you cannot hit chew clock until this time. The only exception is if its a blowout in the 2nd half, then you may turn chew clock on.
4th DOWNS –
You may go for it on 4th down if losing by 3+ scores in the 3rd quarter
You may go for it at any time when losing in the 4th quarter or if you are winning and a 1st down will end the game
You may go for it on 4th and 2 or less from mid field and on at any point
You may go for it on 4th and 1 or less at any point
No 4th down restrictions in the red zone.
BLOCKING FG's - No blocking FGs. Just put the controller down. I know there are some ways to time the snap, but it leads to too many arguments, so I don't want anybody attempting to block kicks.
FAKE PUNT/FG’s - These should be used rarely, and NEVER more than 1 time per game combined fake punt/fg.
ONSIDE KICKS – Only to be used in 4th Qtr IF you are LOSING. *
KICKOFFS - Kicks must go past the 20 in the air. (No pop ups that go to the TE, etc)
2 Defenders MUST be “RUSHING” the QB at all times.
“Spy” is NOT a rusher…
”Contain” IS a rusher…
“Contain” applied to any player on D besides a Down linemen does not count as a rusher…
Therefore the maximum allowed in any type of coverage is 9 Defenders.
To put it simply, 2 defenders must have blitz/rush assignments (no contains) on EVERY play, and attempt to rush the passer throughout the duration of the play. If this player is a user player, the user player can only be used to rush the passer or stop the run.
Usering a blitzing safety and deciding mid-play to play coverage is not the same thing as having 2 rushers, and will be a violation of this rule.
POSITION SWITCHING:
The following positions are interchangeable:
~FS/SS/CB
~OLB/MLB
~OLB/DE
~DT/DE
~OT/OG/C
Offensive lineman may never be subbed in for TE’s.
WRs can never line up in the TE position. Even in 3 TE formations
Goaline Offense -can only be used on 3rd and short(2 or less yards are to go for the 1st down), OR you are at or inside either 10 yard line.
COMMON COURTESY PLAY w/ CLASS: If you’re up by 17 or more and have the ball in the 4th Qtr, Run the ball, and run clock. Just because the point cap is 59 doesn't mean you need to score 59 if the game is in hand. When you have an opportunity to end the game and you choose to keep scoring, that’s called running up the score and it will not be tolerated in this league. Remember to always treat your opponent with respect. If you can’t do that, then this isn't the league for you. All instances of blatant running up the score will receive a minimum 1 game suspension and repeat offenders will either get multiple week suspensions or booted from the league. This will be at the discretion of the Commish.
59 POINT CAP: 59 points is the most you can score in a game. There is no reason to try and score more than this….EVER!
GAME DISCONNECTS: If a game is disconnected for any reason, it must be RECREATED to the same score, time, possession, etc…
Exceptions to this rule: BOTH parties agree to a restart, a possession game in the 1st half, the game is decided in the 4th quarter. If you cannot come to an agreement consult your LG Commish and their decision will be final.
QUITTING:
NEVER QUIT A GAME!!!
If you feel your opponent is doing something against the rules, pause the game and tell them. If they continue to break the rules, try to get in touch your commish, or go into the chat. Only if the commish tells you to quit, then quit. If not, play it out.
Quitting without permission, REGARDLESS OF THE SITUATION, will result in a penalty that will result in a 1 game suspension. Also, the party that was quit on will have the right to play the CPU.