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The League - Madden 22 Xbox Rules (Updated 10/18/22) ver:1.0


GAMEPLAY AND DIFFICULTY SETTINGS
League- The League JSFL password: 6888
Difficulty is All- Pro with custom sliders and custom XP sliders
Quarter Length is 7 minutes, no accelerated clock
The League begins with a complete 55 round Fantasy Draft in September. (October in 2021)
Settings – Follow league settings
All settings are available in a file on The League Facebook page
Slider settings
Both gameplay and XP Sliders are set by the commissioners
All Slider settings are kept in file on The League Facebook page
ADDITIONAL LEAGUE SETTINGS AND CUSTOMIZATIONS
Player XFactor and Superstar customization:
If you would like your player to try for a different ability then the on the current Xfactor or Superstar ability they have, here is the procedure
Submit the request to a commissioner that you want to try for a new ability for a certain player.
Commissioner will show a video of the “wheel” spin to show what ability the player now has
Commissioner will change the ability for the player in Madden.
Here are the guidelines:
Only 1 player can try for an ability change per season.
Once a player has tried for a new ability they are not allowed to try again.
1 time only, for all the seasons we play during this cycle.
New abilities are assigned randomly by a wheelspin.
The newly assigned ability may be better, worse or the same.
All abilities for that player’s archetypes will be available as possibilities on the wheel spin. 
A chance for a new ability may only be attempted in the off-season
After the Superbowl and prior to week 1 of the regular season.
USER COACH
Coaches only are allowed in The League
New coach must be created, no existing coach can be used
Please use your own name as the “Coach” name.
Storyline
You have signed a contract to be the Head Coach of your team
Performance matters
Poor performance, you may get fired.
If fired, job openings list provided by Commissioner’s Office
Retire, create a new coach using your name, select a team from list provided
GENERAL COMMUNICATION
The League Facebook page
Used for League communication which includes
Rules and Rule changes
Commissioner’s Office reserves the right to adjust Rules to ensure The League stays as close to Sim as possible
Notification will be given as a Facebook post
It is each coach’s responsibility to know the rules and changes
Game settings or slider changes
Commissioner’s Office reserves the right to adjust Setting and Sliders to ensure The League stays as close to Sim as possible
Notification will be given as a Facebook post
Scheduling user vs user games
See “Scheduling Games” section below
Week advances
Daddy League website   http://daddyleagues.com/TheLeagueJSFL
Shows advance clock
Includes league stats


IN-GAME CONDUCT
Simulation style Football League
Players that should not join The League
Always going for it on 4th down
Want an Arcade style experience
Always trying to run up the score and pad stats for your team or trying to break records
Show sportsmanship
Ok to boast about your team, but do not put others down or add drama to the League.
Complaints or suspected rule violations
If a rule violation is suspected during a user vs user game
Coach should notify Commissioner(s)
Take screen shot or video clip of violation to submit with complaint
All complaints will be reviewed by the Commissioner’s Office
Commissioner’s Office will review all user vs CPU game stats to ensure no rule violations have occurred
Outcome of Rules violation review will result in disciplinary action, which may include (but is not limited to)
Official Warning (Rookie coaches only)
Player/Coach Suspension
Removal/Ban from The League
SCHEDULING GAMES
Preseason will advance every 24 hours
Games are not mandatory
Simulated games will not count towards the 4-game limit for missed games.
Regular season/Playoffs will advance every 5 days
Advance sooner if all games played
Responsibility of each coach to begin trying to schedule user vs user games within 24 hours of advance
Tag your opponent through The League Facebook page (not FB messenger and not text)
Opponent has 24 hours to respond to opponents Facebook post or text
If no response Commissioner(s) may put non responsive coach on auto for the game.
If a scheduled and agreed upon game cannot be played as agreed upon
Try to work out a new game time, if not:
Coach that backed out of original time will go on auto and other coach will play vs CPU
If no attempt to schedule a user vs user game is made within 24 hours of advance both coaches may be put on Auto for the game and the game may be simulated
WEEKLY ACTIVITIES
Home page
View playoff picture
As we get further into the season you can see if you are in the playoff picture
Player meetings
A reason this shows up, maybe the tam is struggling?
Players ready to negotiate
Players on the last year of their contract looking for you to make an acceptable off for them to return to your team next season.
Scout college players
Hire and fire a total of 4 scouts
1: Tier 3 (Recommend national scout)
1: Tier 2
2: Tier 1
Hire scouts fitting your team needs
Send scout to regions to evaluate college players
Weekly strategy
Set weekly focus, game day strategy, and weekly goals
Manage health and player fatigue
Select 3 players to focus on during practice for extra XP points
Practices are simulated based on weekly strategy
Upgrade players
Upgrade players that have earned skill points, if you chose to help them improve as a player.

Manage Staff
4 positions
Head coach
Offensive and Defensive coordinators
Player Personal
Upgrade staff through talent tree
Manage Roster
Anything to do with roster like:
Depth Chart
Free Agents
Trades
Re-sign players
Team salaries
And more….
Returning from injury
Set your depth chart based on players now available to you from the injury list
Play game
Play full game
Do not play just off, just def, or “moments”
5 days to play
Advance week
Perform all activities
Play your full game
Set your team “Ready” for advance
READY FOR ADVANCE
Force Advance Rule
Too often we are advancing without games being played
If you know you are not able to play your game
Put yourself on auto so the week will advance early if all others have played
A Facebook post stating that you are on Auto is not necessary but would be helpful to other coaches
If Commissioner(s) have to force advance the week because a user has not played
User vs CPU team
User team is not on auto
Game will be a simulated loss
further disciplinary action will also be taken
See “Probationary Period” section below
User vs User
Neither team is on auto
Game will be simulated
Further disciplinary action will also be taken
See “Probationary Period” section below
One team is not on auto
Team not on auto will have a simulated loss
Further disciplinary action will also be taken
See “Probationary Period” section below
Probationary period
You not playing your game will not hold up week advances
You will be placed on Auto but can still play that week’s game
Play your game before the other players to avoid missing a week
When all other players have played their game the week will advance
All simmed games count against 4 game limit
Disciplinary Actions
1st Offense – Automatic 1 game probationary period
2nd Offense – Automatic 3 game probationary period
3rd Offense – Automatic 5 game probationary period
4th Offense – Automatic probationary period for remainder of season/eliminated from playoff contention
5th Offense – Removal from The League for remainder of current season

LEAVE OF ABSENCE
Absence policy
In one season you may not have 4 or more games on auto or simulated.
Will result in being suspended from current season’s playoffs
If you miss a playoff game, your game will be a simulated loss
We want active coaches, but understand things happen
If you are going away for 4 or more days
Make a “Leave of Absence” post on the League Facebook page or notify Commissioner(s)
A week long military commitment is an excused absence, Thank you for your service to your country!
GAMEPLAY GUIDELINES
You are not permitted to:
Use a Nano blitz (Blitz getting to the QB immediately after the snap)
Use game glitches or game flaw(s) to your advantage
Use money plays (repeat the same formation and play many times in one game on offense)
Game Play Guidelines are used to help determine rules violation
Minimum number of offensive plays per game, you must have at least:
10 running plays
10 passing plays
Stat guideline
Stat guidelines:
Players ARE allowed to surpass these guidelines/limits as necessary to win a game. However, excessive stats and stat padding will not be allowed
All stats will be reviewed by the Commissioner’s Office to ensure that stats were acceptable in the flow of the game
Players consistently approaching or exceeding targets/limits may be subject to disciplinary action regardless of game situations
QB
NFL 2017 league leader averaged 286 passing yards per game
350 passing yards target
400 passing yards suggested limit
100 yards rushing suggested limit
4 TDs – includes passing and rushing combined
HB/FB
NFL 2017 league leader averaged 87 rushing yards per game
150 rushing yards target
200 rushing yards suggested limit
NFL 2017 HB league leader averaged 5 receptions, 50 receiving yards per game
5 receptions suggested limit
50 receiving yards target
75 receiving yards suggested limit
WR/TE
NFL 2017 league leader averaged 90 receiving yards per game
150 receiving yards target
200 receiving yards suggested limit
100 yards rushing suggested limit
PLAYER
Non-QB
3 TDs – includes rushing, receiving, kick/punt return
No one player should be 50% of the offense
TEAM
650 combined passing and rushing yards
6 offensive touchdowns
49 points
DEFENSE
VS CPU
No one player should exceed 3.5 sacks suggested limit
VS User
No one player should exceed 4.5 sacks suggested limit
Defensive Coverage and Rushers
Playbook
You can use any play or formation
You must have at least 3 rushers at all times
Punt Return
No running an extra blocker back to help the returner.
User  VS CPU
CPU is considered weaker
Do not pad stats
Do not run up the score
Work hard not to beat CPU by more than 28 points.
2 Point Conversions
Allowed in any and all situations except when you are leading in a blowout.
On-side kicks
Not permitted - “Surprise” kicks.
Permitted - Only in 4th quarter when trailing.
4th down
Allowed to go for it on 4th down when:
Any point in the game
Inside the opponent’s 40 yard line
You are tied or winning by no more than 10 points
Or losing by less than 17 points
Any yard line when losing by 17 or more points
In the 4th Quarter
On any yard line when losing by any margin
Offensive tempo
Hurry up offense can be used anytime, just not all the time
Chew the clock offense can be used anytime, just not all the time.
GAME DISCONNECTS
All game disconnects must be communicated to Commissioner(s)
If you experience a game disconnect
Take picture of TV screen at time of disconnect, if possible
Post picture and brief explanation of situation to League Facebook page or text to Commissioner(s)
Not required but would be helpful
User vs user
1st quarter disconnect
If one team was up by 10 or more
Do best to recreate score and situation
Team that did not disconnect starts with ball
If score was 0-0 or no one winning by more than 9
Restart at beginning
2nd – 3rd quarter disconnect
Do best to recreate score and situation
Team that did not disconnect starts with ball
4th quarter
If one team was up by 14 or more with 4 minutes or less to go
Losing team goes on Auto and leading team plays CPU
If more than 4 minutes remaining
Do best to recreate score and situation
Team that did not disconnect starts with ball
In any situation, leading team can determine to restart game from beginning
User vs CPU
Resume game at saved disconnect point
Take screenshot of Game Resume screen prior to resuming game and post on Facebook
Failing to post the Game Resume screen will result in disciplinary action
Allowed 5 disconnects per season
If more than 5, disciplinary action may be taken.
Any restarted game without an explanation will result in disciplinary action
Disciplinary Action
1st Offense – QB1 - 1 game suspension
2nd Offense – QB1 - 3 game suspension
3rd Offense – QB1 - 5 game suspension
4th Offense – QB1 - Suspension for remainder of season including playoffs
5th Offense – Coach Removal from The League for remainder of current season
ROSTERS
You must have 53 players, injured players count
You must have 3 QBs on your active roster
Practice Squad
You may sign practice squad players from another team
Coach may cut players from the roster
Regardless of overall rating
Rookies you just drafted prior to week 1 of regular season
Players go directly to Free Agency and may be signed by any other team
Players coach may not cut
Free Agents you just signed this season (Post Superbowl to next Superbowl, including FA signing period)
Rookies after week 4 of the preseason
FREE AGENCY
There is a Salary Cap so spend money wisely
No cutting and re-signing a player to a new contract for salary cap relief
During Preseason (Preseason week1 through preseason week 4)
Each coach is allowed to sign 2 free agents per week regardless of overall (OVR) rating
Free agents signed with 75OVR or above must remain on team for remainder of current season
Free agents signed with 74OVR or lower may be cut during preseason
If free agent is on the roster when regular season week 1 starts he must remain on the team for the remainder of the current season
Free agents signed may not be traded during current season
During Regular Season (Week 1 through Super Bowl)
Each coach is allowed to sign 1 free agent regardless of OVR rating
Teams with excessive injuries to a particular position may sign more with Commissioner(s) approval
All free agents signed must remain on team for remainder of current season
Free Agency Period (Stage 2 through Stage 4)
Your team does have a salary cap
You have 2 options and must declare your selection prior to the start of the free agency period.
Option #1
You may bid on only 1 player in each stage of free agency.
As soon as a player signs with your team, you can no longer bid on any players
You can only sign 1 free agent during the Free Agent signing period. (stages 2 – 4)
Option #2
You set yourself to auto for the 3 stages of Free Agency and let the CPU sign free agents for you.
There is no limit to the number of free agents the CPU can sign to your team during the Free Agent signing period. (stages 2 – 4)
Selection:
Prior to the start of the free agent signing period scheduled advance coach must announce the option they choose.
League will not advance until selection is made by each coach.
There will be penalties for not announcing the option.
Free agents signed with 75OVR or above must remain on team for remainder of current season
Free agents signed with 74OVR or lower may be cut during preseason
If free agent is on the roster when regular season week 1 starts, he must remain on the team for the remainder of the current season
Free agents signed during Free Agency Period may not be traded during current season

TRADES
No trades during the first season of each Madden cycle
May allow with excessive injuries to a particular position per Commissioner(s) approval
Coaches may trade with any team including CPU teams
All trades must be submitted to Commissioner(s) for approval prior to submitting on console
Notice: Trades approved by Commissioner’s Office may not be approved by CPU
Only 1 trade per coach may be submitted per advance
Once a trade is submitted, no modifications may be made unless the trade is denied.
Modifying a denied trade offer: you must wait until after the next advance to resubmit a modified offer or submit a brand new trade offer.
Trades will be highly scrutinized and difficult to get approval.
The League talent was balanced due to having the Fantasy Draft. It is the responsibility of the Commissioner's Office to keep that balance.
Allowed 4 trades per season, new season begins after Super Bowl week has advanced.
2 regular season trade
Regular season- considered Week 1 through Week 8
2 off-season trades
Off-season is post Super Bowl game \ free agent signings \ Rookie draft \ All preseason
Players
You can trade a player with any overall rating
You are not able to trade:
Free agents signed in the current season (post Super Bowl to the next Super Bowl)
Draft picks
Can trade any pick from any round
Only allowed to trade away 3 picks in one season
New season starts after the Super Bowl game.
All 3 picks may be traded in one trade
You may not have more than 10 draft picks per season.
You may trade up draft positions for the upcoming rookie draft
Must be done prior to starting draft
Must be approved by Commissioner’s Office
Must still follow trade limit and draft pick limits
Due to the limited number of seasons that we are able to play, future year draft picks will decrease in value each season.
2022 draft picks or later are not allowed to be traded.
During draft
Pick(s) for pick(s) during draft to move down draft positions do not need Commissioner’s approval
Commissioner’s Office will still be monitoring all transactions
Must still follow off-season trade limit and draft pick limits
Trading up draft positions during the draft is not allowed
Must be done prior to starting draft
Disciplinary action
Rule violations involving draft picks will result in
Losing any and all acquired draft picks involved in rule violation
Possible additional disciplinary action
POSITION CHANGES
Player position changes are allowed
Notice: Position changes are strongly discouraged due to player attribute changes
LIVE ROOKIE DRAFT
Make sure you have a mic for party chat
Get on-line at least 5 min prior to draft time in case you experience issues
Draft starts at designated time, no delaying or waiting for player to join.
If you exit the draft
Let commissioner(s) know so they can advance past your pick and not wait for the timer to expire
If commissioners think you are not on-line when it is your pick, the pick will be advanced, not waiting for timer.
If you are unable to make the draft, please put yourself on auto.
PLAYBOOKS
You can use any teams or a generic playbook
Custom playbooks are allowed during CPU games, but not vs another user due to Madden desync issues
Use a variety of formations and plays. Do not repeat the same offensive play out of the same formation more than a few times during a game.
POLICIES – The Fine Print
All rules are subject to change without prior notice, notice will be given in a Facebook post
Just because something is not mentioned in the rules does not make it legal, use common sense.
Anything you are doing to exploit a weakness in the game can lead to disciplinary action being taken against you


THE LEAGUE M22 Settings and Sliders - Updated: 10/17/22   (Subject to Change)
League Settings
Skill: All-Pro
Game style: Simulation
Coach firing: On
Superstar abilities: On
Staff talent cost modifier: Normal
Injury: On
Pre-existing injury: On
Practice squad stealing: On
Career Clock: On
Progressive fatigue: On
Practice injury: On
Play call cooldown: 8
Play call limit: 8
Full on-field control: On
Min roster size: 46
In-season player movement: Unlimited
Player overall cut restriction: 75
Off-season player cut limit: unlimited
Breakout scenarios: Off
Development trait regression: On
Desired X-factor dev players: 64
Desired superstar dev players: 96
Desired star dev players: 320
Quarter length: 7 min
Accelerated clock: Off
Minimum play clock: 20 sec
User team help
Season experience: Custom
All settings: Manual
Team settings
All settings: Off
League name: The League JSFL
Password: 6888
Team setting override:
Ballhawk: On
Heat seeker: On
Switch Assist: On       
Sliders
PLAYER SKILLS
QB Accuracy-                        TLEG-    41   
Pass Block-                        TLEG-    50   
WR Catch-                        TLEG-    45       
Run Block-                        TLEG-    44               
Fumble-                            TLEG-    51       
Pass Defense Reaction Time-                TLEG-    56
Interceptions-                        TLEG-    42       
Pass Coverage-                        TLEG-    56       
Tackling-                        TLEG-    45       
CPU SKILLS
QB Accuracy-                        TLEG-    47   
Pass Block-                        TLEG-    58       
WR Catch-                        TLEG-    46
Run Block-                        TLEG-    62               
Fumble-                            TLEG-    52   
Pass Defense Reaction Time-                TLEG-    56       
Interceptions-                        TLEG-    42               
Pass Coverage-                        TLEG-    54       
Tackling-                        TLEG-    44       
SPECIAL TEAMS
FG Power-                        TLEG-    50
FG Accuracy-                         TLEG-    45
Punt Power-                        TLEG-    48   
Punt Accuracy-                         TLEG-    50
Kick Off                            TLEG-    50
GAME OPTIONS
Injuries-                            TLEG-    45   
Fatigue-                            TLEG-    59       
Minimum Player Speed Threshold-                TLEG-    65
Or Player speed parity scale                TLEG-     65
PENALTIES
Off Side-                            TLEG-    54   
False Start-                        TLEG-    52
Holding-                            TLEG-    54       
Face Mask-                        TLEG-    52
Illegal Block in Back-                    TLEG-    50
Roughing the Passer-                    TLEG-    50
Defensive pass interference-                TLEG-    54
Ineligible Receiver Down Field                TLEG-    On
Offensive Pass interference-                TLEG-    On
Kick/Catch interference-                    TLEG-    On
Intentional Grounding-                    TLEG-    On
Illegal Block in Back-                    TLEG-    50
Roughing the Kicker-                    TLEG-    On
Running into the Kicker-                     TLEG-    On
Illegal contact                        TLEG-    On


XP SLIDERS-
QB-                            TLEG-    106%   
FB-                            TLEG-    188%   
HB-                            TLEG-    126%   
WR-                            TLEG-    130%   
TE-                            TLEG-    119%   
T-                            TLEG-    125%   
G-                            TLEG-    125%   
C-                            TLEG-    123%   
DE-                            TLEG-    125%   
DT-                            TLEG-    125%   
OLB-                            TLEG-    125%   
MLB-                            TLEG-    125%   
CB-                            TLEG-    135%   
FS-                            TLEG-    138%   
SS-                            TLEG-    131%   
K-                            TLEG-    156%   
P-                            TLEG-    163%   

*** XP sliders increased by 25% due to only playing approximately 4 seasons

Suggested: 10year sim “Floopy Sports
Position
Sliders
QB (final)
85%
FB (final)
150%
HB (final)
101%
TE (final)
95%
WR (final)
104%


T (final)
100%
G (final)
100%
C (final)
98%
DE (final)
100%
DT (final)
100%
MLB (final)
100%
OLB (final)
100%
CB (final)
108%
FS (final)
110%
SS (final)
105%
K (final)
125%
P (final)
130%