GENERAL RULES
1. Joining
-Create a CUSTOM coach
2. Trades
-Absolutely no drop trading
-TRADES WILL BE REVERSED IF SOMEONE LEAVES OR GET KICKED BEFORE THE START OF A NEW SEASON.
3. Allowed Player Converting
-Lb/Dl
-Db/Lb
-Rb/FB
-ALL SUBS PACKAGES ARE ALLOWED
4. Scheduling & Advancement
-League advance every 24-48 hours
Games must be scheduled (not played) within 24 hours to avoid being simmed
-Failure to communicate or play will result in removal from the league (3 games a year)
5. NO CRYING... Failure to follow rules will result in AP'd games or the boot
GAMEPLAY RULES
1. NO QUITTING/CONCEDING and NO TANKING
-QUITTING WILL RESULT IN IMMEDIATE REMOVAL FROM THE LEAGUE!! (must provide proof you didn't quit)
2. AT LEAST 3 players must rush the QB at all times. (IF YOU DO NOT RUSH 3, YOUR OPPONENT GETS A FREE PLAY/AUTOMATIC 1ST DOWN)
3. No onside kicks unless:
-Down +2 possessions (more than 14 points) in the 2nd half
-Down by any amount in the 4th quarter
-ONE “SURPRISE” KICK IS ALLOWED PER GAME
4. Chew Clock Rules
-Allowed in the 2nd & 4th quarter AFTER the 2 minute warning.
-Allowed in the second half if up/down 21+
4TH DOWN RULES
[b]BELOW ARE THE SITUATIONS WHERE YOU CAN GO FOR IT ON 4th DOWN[b]
-4th and 1 (or less) ANYWHERE
-Anytime during the game if using fake Punt/FG
-Anytime during the game if you are pass the 50 yard line (49^)
-Down by 17+ in the 1st half
-Down by 10+ in the 2nd half
-Tied/down any amount in the 4th quarter/OT
-Winning by 6 or less in the last 2 minutes (seal the game)
If your opponent fail to comply/give you the ball, record the violation and you have the right to stop the game.