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GENERAL RULES

1. Joining
-Create a CUSTOM coach

2. Trades
-Absolutely no drop trading
-TRADES WILL BE REVERSED IF SOMEONE LEAVES OR GET KICKED BEFORE THE START OF A NEW SEASON.

3. Allowed Player Converting
-Lb/Dl
-Db/Lb
-Rb/FB
-ALL SUBS PACKAGES ARE ALLOWED

4. Scheduling & Advancement
-League advance every 24-48 hours
Games must be scheduled (not played) within 24 hours to avoid being simmed
-Failure to communicate or play will result in removal from the league (3 games a year)

5. NO CRYING... Failure to follow rules will result in AP'd games or the boot

GAMEPLAY RULES

1. NO QUITTING/CONCEDING and NO TANKING
-QUITTING WILL RESULT IN IMMEDIATE REMOVAL FROM THE LEAGUE!! (must provide proof you didn't quit)

2. AT LEAST 3 players must rush the QB at all times. (IF YOU DO NOT RUSH 3, YOUR OPPONENT GETS A FREE PLAY/AUTOMATIC 1ST DOWN)

3. No onside kicks unless:
-Down +2 possessions (more than 14 points) in the 2nd half
-Down by any amount in the 4th quarter
-ONE “SURPRISE” KICK IS ALLOWED PER GAME

4. Chew Clock Rules
-Allowed in the 2nd & 4th quarter AFTER the 2 minute warning.
-Allowed in the second half if up/down 21+

4TH DOWN RULES

[b]BELOW ARE THE SITUATIONS WHERE YOU CAN GO FOR IT ON 4th DOWN[b]

-4th and 1 (or less) ANYWHERE

-Anytime during the game if using fake Punt/FG

-Anytime during the game if you are pass the 50 yard line (49^)

-Down by 17+ in the 1st half

-Down by 10+ in the 2nd half

-Tied/down any amount in the 4th quarter/OT

-Winning by 6 or less in the last 2 minutes (seal the game)

If your opponent fail to comply/give you the ball, record the violation and you have the right to stop the game.