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WWCF Rules

WWCF Rules
League Admins - Chef, KS4, Funo, Dylan, Wilk

If there are ANY game play issues or questions please contact an admin.
ADVANCE TIMES:
- Preseason and PostSeason - Determined by Admins and Discord
- Regular Season - Every 72 hours.
- Playoffs - Every 24-48 hours.
- Advance can be extended by a few hours under certain circumstances at admin’s discretion.
- Please NOTIFY an admin of any required extension at least 24 hours before the advance time.
GAMEPLAY SETTINGS:
8 Min Quarters
Difficulty - All-American
LEAGUE RULES:
First and foremost , by joining a team in this league on console , that is your signature stating that you have read ALL our rules and agree to follow them and accept any punishment for breaking them. It is YOUR responsibility to read ALL of these rules, understand them, and follow them. So don’t join the league until you have read every bit of these rules (including all other rules sections).
Custom Playbooks: NO.
STREAMING RULES:
Home team must stream unless otherwise agreed upon with archive on to deal with any game play issues. If there is lag or connectivity issues, talk it out in chat or DMs.
Make sure VoDs are set to save and publish so we can review them.
GAMEPLAY RULES:
1) Mixing up of play calling is imperative. This is on both offense and defense. Same plays must NOT be called repeatedly, regardless of formation. Eg, Tosses, Drags, Screens, Buck Slant 3.
     We expect no worse than a 70/30 mix on offense and defense striving to be more balanced than that.

4TH DOWN RULES :4th and 5 on your opponents side of the field up to the 30 yard line and 4th and 3 or less from YOUR OPPNENTS 29 in. Also allowing 1 fake per game from the opposite 40 in.
    Exceptions: The above holds true, except for the following.
                        Up 22 or more at any time you may not go for it on 4th down
                 
                         OT 4th downs are considered "Free for all" at any point

                        You may go for it in the 4th quarter at any time if you are trailing. THIS DOES NOT MEAN YOU CAN RUN A FAKE SPECIAL TEAMS PLAY OUTSIDE OF THE ABOVE PARAMETERS.
                     
3a) You may only do an onside kick if you’re down by any amount in the 4th quarter, or you’re down by more than 21 points at any point in the game. No other time is onside allowed.
4) Hurry up offense is allowed but limited to 5 plays in a row or 2 “turbo” plays in a row. Hurry up does not exist outside of the playcalling rules and is not an excuse to run the same plays over and over. MIX IT UP
Unlimited hurry up is only allowed in 2 minute situations or when attempting to comeback from a multiscore deficit in the second half
We all play this game to have fun so please do not chew clock until the 4th quarter unless it is out of hand
5) You may not run any players back to help block on punt returns.
6) If your opponent pauses the game, wait for your opponent to contact you with a reason why or if he is ready again.
7) DO NOT quit a game! It doesn't matter what your reason. Even if someone is breaking the rules. Be a man, pause game, tell opponent of infractions and ask him to resolve it. If he doesn't, FINISH the game, upload the recorded files of the quarters that show the infractions. If you just quit out of rage, then you are subject to punishment yourself.
8) As we are a “Sim Style” League, stat padding is not permitted. If the Admins feel stats are too high, there will be warnings or player/user suspensions*
9) Editing of player position rules coming later
O-Line can play Oline positions, D-Line <-> D-Line, OLB <-> DE. MLBs are MLBs and Corners are Corners.
10) Stat-Padding can apply to both winning or losing teams, common sense applies, respect your opponent.
11) No Play-Action Allowed On 3rd or 4th and 10 or more.
12) No canceling of Play Action.  Play Action is a risk/reward play, going forward due to the glitchy behavior of defenders, if you call P/A you must ride out the entirety of the QB movement.  No more holding R2 to cancel mid fake. You may not hot route a running back in a PA play.
13) Goal Line formation is NOT to be used outside of the opponents Red Zone and can be used within your 5 to help prevent a safety.
14) Spamming of Hot Routes is no longer allowed.  Players are allowed a max of 2 Hot Routes per play with the exception of Max Protect.  You chose the play for a reason, run the play you selected or audible out.
15) There are no manually moving defensive players you are NOT controlling pre-snap on Defense, unless you are lining a defender up across from a wideout. You are allowed to move your user player.
16) 2 point conversions are only allowed when the math makes sense. IE down 8 or 15.
17) SubLBs MUST be Linebackers
Any rule violations of above rules will result in; punishment for breaking any of above rules (according to the situation as admins see fit)
RULES FOR SETTING UP YOUR GAME:
Reach out to the other person, do not wait for them to contact you.
You have 24 hours from when we advance to make contact with your opponent or risk a force or a sim.
Schedule fast and as early as possible as if all games are completed before the advance period, advance to the next week will commence.
If an opponent does not show up or message 30 minutes after a scheduled time, he is subject to an auto. Try your best to message an opponent and let him know what's up if you are running late.
CPU games must be streamed and can not be restarted. Play sim.
IF A USER V CPU GAME IS LAST AND NOBODY HAS REACHED OUT TO AN ADMIN IT WILL BE A FORCE LOSS
DISCONNECTION:
1) Restart the game.
2) If said player is up by 21 or more points at any stage of the game, the player with the lead had the option to restart the game or play the losing team on auto.
WARNING – Players will be monitored by Admins on how many disconnects occur.
If errors happen or disconnects occur then a screenshot the error message will be required to verify score and such things.