Hello TNSML users,
The TNSML is currently experiencing a time period where multiple users are scoring 80+ points a game, and after a closed investigation, the main reasons gathered are users are either running up the score or the losing user is allowing them to score because they "give up."
So, to combat this issue, here is the new TNSML rule which takes effect week 9 of this season.
TNSML MERCY RULE
If a user is up by 30 or more points in a game, the losing user MUST choose between one of the following two options:
A) Concede the game
OR
B) Chew clock along with opponent.
The losing user MUST choose one. If they refuse to choose one, winning user must notify commissioner and begin chewing clock.
Here is the protocol that must be followed:
1. Once a user is up 30+, winning user must DM losing user OR add the losing user to a chat with a commissioner.
2. Losing user must choose an option: Concede or Chew Clock
3. Both users must abide by the option chosen.
4. If commissioner wasn't involved in the chat, winning user must notify commissioner that one of the options were used in the game.
EXCEPTION: IF WINNING USER CAN PROVE THAT THEY HAVE A DEV GAME, COMMISSIONER CAN FORCE OPTION B. WHEN YOU HAVE A DEV GAME, MAKE SURE TO TAKE A PIC OR SCREENSHOT IT BEFORE STARTING YOUR GAME.
IF: If losing user isn't responding to winning user's DM, winning user must notify commissioner and begin chewing clock.
MUST READ:
- Each TNSML user is allowed only TWO concedes per season. Once you've exhausteed all your concedes, you can only choose the option to chew clock.
- If a losing user is constantly involved in games that must chew clock or concede, the commissioners will consider removing that user from the league.
- If either user begins to run field goal formation, punt formation, or anything that allows the other user to score, that user will be removed from the league.
- If either user refuses to abide by option chosen, a commissioner must be notified and the user who refused will be given a forced loss even if they are winning.
- If the winning user fails to abide by the protocol above, that user will be given a forced loss in their next game.
- If the winning user attempts to fight against the chew clock rule by running out of bounds to stop the clock OR call multiple timeouts, the user will be given a force loss unless it is in the first half of the game.
TIPS:
LOSING USER: Most of these issues stem from poor decisions. If you find yourself getting blown out, don't continue to do some of the same stupid things that is causing you to lose (throwing it up to double coverage, running the same play over and over defensively or offensively, etc.) Be smart, and find a way to get back in the game.
WINNING USER: Be courteous and have some sportsmanship.