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Part one. Offensive dynamic dev

by SanDiego_85968 | 4 years ago | 0 Comments

Better League Development Progression and Regression

part 1

So I was bored and just started thinking of a way that should better boost development for younger players after the season. my reasoning for it being mainly younger guys is because that's when you make jumps. Usually after your third year you know what type of player you're getting. I didn't want it to be all star based. I was trying to make it so doing normal things that don't happen in CFM but happen irl that show a solid player should be rewarded. Also there are some negatives like throwing too many picks that will void you from getting a dev so you avoid stat padding. I also wanted to try and help some users who struggle getting to .500 and are behind the eight ball because they aren't able to stat pad and get the dynamic dev. The way this will work is you start with the pro bowl or the all pro team(more later). Then go down the list til you fill the necessary dev bumps. The only thing is you do not have to get an XF. But you should get the superstar and stars. Obviously this list isn't going to be perfect and not everyone will like it. But as a league maybe we can add to it and do our own progression and regression and try it out and maybe we can implement a perfected product for m22 if progression still feels weird. 
 
 
 
-No more than two players can go up to XF from each position group
 
-No more than 4 players can go up to SS from each position group
 
-No more than 8 players can go up to Star for each position group.
 
Two ways to do the first part:
 
A. Go off of madden pro bowl
 
B. Have league wide vote on our own Pro Bowl/All-Pro team. 
 
For now I’m going to use option A
 
These two rules goes for every position group:
 
-If you make the pro bowl in your first three seasons you can move up to star dev(excludes the alternate)
 
-if you make the pro bowl your first three years you can go to SS. (Excludes the alternate)
 
QB: 1 xf 2 ss 4 Star 
 
-if you win mvp any one dev boost
 
-if you win OPOY in your first three seasons Star dev. 
 
-if you won oroy. Get an OPOY or mvp can go to ss dev in first three seasons. 
 
-if you win all three awards after rookie year can go to XF
 
-if you have a 2:1 td:int ratio you and less than 6 wins. Bump to star
 
-lead the league in yards and have less than 30 INTs. Star dev.
 
-lead the league in TDs and have less than 30 INTs. Star dev
 
-top ten in yards and TDs but less than 6 wins. Star dev. 
 
RB: 1 XF 2 SS 4 Star
 
-MVP any def bump
 
-oroy and pro bowl bump to star
 
-oroy and won OPOY in the next two seasons. Bump to ss if you are Star
 
-1000 yards receiving and 10 receiving TDs (can not lead your team in catches) bump to star
 
-1500 yards and top 10 in TDs but less than 6 wins. Bump one dev
 
-top 5 rush yards and rush TDs any dev bump(qb has to have thrown 4000 yards and 25 TDs)
 
WR: 1 XF 2 SS 4 Star
 
-MVP any bump
 
-oroy and probowl bump to star
 
-oroy and OPOY in next two years. Bump to ss if you are Star. 
 
-Top ten yards and TDs with less than 6 wins.(qb has to have under 30 INTs. 
 
-top 5 yards and TDs any dev bump(RB has to have over 1200 yards and 10 TDs)
 
-150 catches bump to star(can not double the next WR on team)
 
 
TE- 1 xf 1 ss 3 Star 
 
-mvp any bump
 
-lead the league in receiving yards bump to star
 
-lead the league in TDs bump to star 
 
-top 5 in yards and TDs for te bump to star
 
-top ten in catches, yards, TDs one bump(qb must have less than 30 INT)
 
OL: 
 
Lead the league in rushing or passing one dev bump for lowest dev player capped at SS(IOL for rushing. Tackle for passing)
 
Team gives up the fewest sacks. One dev bump for lowest dev tackle.
 
Most pancakes one dev bump for lowest dev IOL. 
 
Top 10 in rushing yards and TDs and give up less than 20 sacks. Any OL to SS.
 
Less than 6 wins and are top ten for either Sacks allowed or pancakes one OL to star.