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League Rules - by Cscougars11 on 2015-07-27 04:32:19
Cscougars11 on 2015-07-27 04:32:19
16 Posts
Since 10 years ago

30 Teams
Round Robin
8 Playoff Teams
WS: Best of 7
CS: Best of 5
DS: Best of 5
TOTAL GAMES : 29 Per Season
Schedule: Open
Min Games Per Week: 7-10 first week, 7 second week, and we will play it out after that because I know it will get harder to find games as the seasons goes.
Trades: Limited to 1 for every 5 games you play. They will be monitored and voted on by all admins
Free Agents: On (PENDING APPROVAL)

Rulebook

All game settings must be applied by you prior to playing your games. Failure to do so will result in removal.
BATTING & BASERUNNING
Hitting Difficulty: HOF or Above
Hitting Interface: Zone (NO ANALOG OR DIRECTIONAL)
PCI: Any
Hitting View: Any Camera
Guess Pitch: Off
Decisions: Assist
Sliding: Assist
Runner Windows: On

PITCHING:
Difficulty: HOF or Above
Pitching Interface: Meter, Pure Analog, Pulse
View: Any
Ball Marker: Any
Confidence: On
Pitch Callout: Any
Pitch Delay: Faster
API: Any

FIELDING:
Throwing Interface: Any
Throwing Meter: On or No Feedback
Difficulty: ALL STAR or Above
Throw Canceling: Any
One Button Dive/Jump: Off
Fielding Decision: Assist
Throwing Decision: Off
Catch Position Indicator: On
Shift: Any

GENERAL:
Strike Zone: Off
Hot Zones: Off
Warm-Up: On
Tips: Any
Auto Save: Any
Balks: On
Umpire Balls/Strikes: Variable
Close Plays: On
Check Appeals: On
Injuries: On
Ejections: On
Quick Counts: Off

TEAM SETTINGS:
It is important that you immediately go into your team settings and designate trade block management/trades to manual.
 
TRADING:
Admins will be mindful of your cap situation and what logical trades would look like for your team and its future. All trades must be 1/1 2/2 3/3. Deadline will be 2/3 point of the season. SIM

GAMEPLAY:

STEALING:
Basically, use it when appropriate, and don't abuse the base-running advantages in the game. If you need rules to clearly illustrate this concept for you here are some:

You may run in any situation, except stealing home. You may only advance multiple bases on a steal on a throwing/fielding error. You must not retreat on steal commitments. Run it through. No going back. This rule is for when the pitcher actually makes his pitch and the steal is attempted, runner is allowed to retreat only on a pick-off or step-off by pitcher. No steals at inappropriate times, you must steal realistically and when pitcher starts his motion. No early steals. Don't steal every time you get a guy on. Or every single time a fast guy is on. Keep it as realistic as possible.

Base-running:
Advance bases when appropriate, you can be aggressive in sporadic situations. Play realistic baseball. Remember all games are broadcast and abusers can be easily verified. Dont advance on infield hits or double plays more than 1 base, or on bunts. You may advance an extra base on an error of course.

Bunting:
Again, in appropriate bunting situations. Here are rules for those of you who require some: No bunting with 2 strikes. You may sacrifice bunt sporadically with appropriate players in close games. Dont abuse it. No more than 1 base advanced on a bunt per baserunner. ***UPDATE: Pitchers may bunt at anytime

Pace: Dont quick pitch, be courteous and "sim" about your pace. It doesnt have to drag out for 2 hours but give the hitter a few seconds between pitches. You must let the Pitcher SET FROM HIS GATHER prior to pitching. Wait until the hands are still.

Rotation/Pitching:
5 man rotation must be set prior to Opening Day Must be followed at all times You may adjust for injury purposes You may adjust your starters with valid performance/call-up reasons, and all adjustments must be approved by admins. Do not use a SP as a closer. Other than that there are no rules for the bullpen, just keep it realistic. You don’t see 4 SP in a bullpen.

Hitting:
No pinch hitters mid AB.

Position Changes:
Outfielders: Can play all eligible outfield spots on their positions. Infielders: Must be listed on primary or secondary positions.

Fielding:
No throwing runner out at 1st from outfield.

Free Agents:
Only to fill a need and must be approved by admins. REQUEST MUST INCLUDE A WRITTEN EXPLANATION FOR THE TEAM NEED.

Disconnects:
Blue Screen Rules 6th inning or later - team with lead wins with a 3 or more run lead. A 1 run game will never be awarded.
8th inning or later - 2 run lead. We will be watching for tactics to make the game drop. If you are found to be suspect of committing any types of d/c'ing, it will be grounds for removal.

Membership:
Will be revoked solely at the discretion of the commissioner with support from the admins. You will be removed for failure to get your games in, failure to communicate, and failure to abide by all rules outlined above. You are not required to in-game voice chat with your opponent, you may do so at your discretion. You must post a team profile thread in the designated forum area. This page must include your PSN handle, preferred contact time, and typical console availability. You may communicate game scheduling on console, on league website, or the Group Me chat. Members are highly encouraged to share media, blog their team, and frequent the league web site. You must accept any friend request from a league member and communicate accordingly with regard to game scheduling

Sloan_17416 on 2015-07-27 04:39:17
1 Posts
Since 9 years ago

Agree

BLOODSHOT5______ on 2015-07-28 16:20:12
5 Posts
Since 9 years ago

Agree

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