Game Play Rules - by knucklesdaclown on 2014-11-09 01:40:49 | |
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knucklesdaclown | on 2014-11-09 01:40:49 |
Since 12 years ago |
Game Play Rules Settings and Prohibits Quarter Length-8
Position Eligibility See Position Changes thread. USERING/PreSnap movement/Hot Routing on Defense You are not allowed to user the same player every snap. 3 times in a row is the max. This due to sim defense. We ask people to switch up defense. This does not occur when people user LB every play and cover the middle regardless of assignment. You are essentially playing the same D every play. Which forces people on offense to strip their playbook 90%. From this point forward. You are expected to user a different player or area 25% of the time. This does not mean switching to another player to do the same thing. Their are 4 distinct manual options. Cover middle, use a corner or safety in coverage, blitz a player, control D line. Fake snapping DOES NOT WORK to counteract people timing snap counts. Offsides never gets called on defense when people prematurely move lineman, they move left or right up on the first "snap jump", which is illegal in our rules. They MUST be moved back as we only allow ENTIRE line shifts not individual player D-lineman shifts. You may only move the entire Dline left/right/spread/pinch not individual lineman. If you hit LT to jump snap and they slide left or right move them back. DT's in any formation CANNOT BE HOT ROUTED IN TO COVERAGE. If the play call makes them play coverage they can and you can user them. You may OCCASIONALLY drop DE's in to coverage. Once or twice a game TOPS. You are not to user them.
No BARGAINING on DC's. Game is replicated to the exact same point in all cases unless one team decides to go on AP. The coin toss result is replicated to the result of whomever won it the first time. If a possession advantage is gained it is kept. Ex. You kick off and you stop the other team on first drive. Upon restart the team that kicked off will receive the ball back at the same field position via punt, then other D allowing them to move to same spot on field. If this doesn't fix a squabble about DC's.... Please leave. Only fair solution 2 people cant complain about.
SIM PLAY OFFENSE Game play How to play sim offense
A. Do not pass exclusively to HB/FB/TE and run screens in an effort to get your QB on hot streaks. B.5 screens in one game is plenty. C. Do not abuse screen passes. YOU MAY ONLY THROW TO THE PLAYER THE SCREEN IS CALLED FOR THERE IS NO PENALTY FOR ILLEGAL BLOCKER DOWN FIELD If you complete a pass to a player whom the screen is not designed for you must punt the next play NO EXCEPTIONS!) 2. TE Rules A. I would prefer TE's not lead teams in Receiving unless they have all the majority of catch packages, 90+ in catching and 90+ OVR in rating. There also should be a distinct separation between your number one TE and No. 1 WR, B. If you want to designate your team as a "TE Heavy" team. You must choose a PB of a team that features the TE and your WR's will have their stats capped with penalties for going over. C. Lastly for god sakes, for 90% of the teams, use your freaking WRs.
You are expected to use the play you picked with minimal pre snap dicking around. A lot of this depends on if you are facing a variety of looks on defense. 1 adjustment per play should be good enough. Constant pre snap activity will not be tollerated against someone attempting to mix up their defensive looks. If your play is doomed from the start, use an audible. At this point the defense is allowed to revert to any coverage/play regardless of if they have used it frequently during the game. Fake audibles and hot routes are to be used sparingly as it slows the game down and creates the illusion of trying to exploit every front you see. YOU MAY USE SLIDE PROTECTIONS WHENEVER AI Screw ups. You are not to move your QB (dip as I like to call) back and forth around the LOS to trying and fuck up defensive AI. If you are going to run, run. At the last second you can pass but don't try and create an AI mess. I don't like seeing people heading out to run only to pull back at the last second after the safety 40 yards down field abandons their WR's. This is a glitch. Play-action and Screen passAI screw ups You may not under any circumstances hot route your running back on a playaction play. You must carry out the fake. You may also not call constant playaction when faced in Hailmary or 3rd and super long situations. Nobody thinks you are running but it still fucks up the stupid logic in this game. Pass committing to counteract doesn't even work properly.
Offense In General QB sneaks- NEVER ALLOWED Not allowed under any circumstances. Any QB sneak in game that results in a first down, game is paused and you will be instructed to punt by your opponent. Any QB sneak that results in a score- game to be paused your opponent is to message you the infraction and you allow him to score ASAP. Only FB's at FB. No Tackles at TE.
No nanos, mix up play calling, no man under all game. You may NEVER move a defensive lineman manually. It is an AI glitch. Thats what shifts are for.
NO HUDDLE See no Huddle thread Chew Clock See 4th down/2pt conversion/no huddle thread Losing and want to get the game over with. If you start chewing the clock when behind multiple scores THIS MEANS YOU HAVE CONCEDED! You may not comeback and win. Last edited by knucklesdaclown (1514497297) |
knucklesdaclown | on 2014-11-25 22:53:59 |
Since 12 years ago |
The game is weird, sometimes you will have to pass for a lot of yards, an opponent may throw a lot a picks etc.. But season totals for certain players are out of whack and a lot is due to abuse. Im not going to pour through box scores, your season totals will speak for themselves. This will encourage people to sub out players in blow outs as well. You don't need a 5th pick with your MLB or 7th sack with your LE/LOLB when up 30. In every case exceeding these maximums results in the player being sat down for the rest of the year. Exceeding these maximums results in a sit of that player rest of season and loss of a high draft pick depending on how egregious the violation. Those picks will be given to teams in the 12-19 range. All Maximums pertain to one player not team stats. Quarterbacks QB Passing yards 5477 QB TD 55 QB Rushing yards 1000 QB rushing TDs 14 Running backs Yards 2105 TD's (combined receiving and rushing)
Catches 75 Yards- 1000 Combined Yards 2,800
Catches 143 Yards 1963 TD's 23 Tight Ends Catches 90 Yards 1500 TD's 18 DEFENSE DT/LE/RE/ILB/MLB/OLB Sacks 23.5 (per Xbox this is ABOVE the season record by 1 but the confusion of DL and EA's handling of half sacks I will allow people to go ONE over) INT's 14 CB/FS/SS Sacks 14 INT's 15 Last edited by knucklesdaclown (1548903290) |
knucklesdaclown | on 2019-04-12 03:13:33 |
Since 12 years ago |
bump |